Blog

04.12.2022

 At film school, they told me: "Don't work with animals." Where am I? Filming in the wild nature of the Serengeti. Your goal is to earn the most stars and make the biggest wildlife documentary. It will be much easier for you if the animals do not move. Some hide in trees, others crawl on rocks. Pastures stretch across the entire territory, and the river serves as a coolness support. The varied terrain of the Wild: Serengeti can provide amazing scenes if the animals are in the right place at the right time. This is the second Kickstarter game from South Korean company Bad Comet. The first was Shaolia - a duel game with placing cubes, managing resources and building an engine. WHAT CAN YOU FIND IN WILD NATURE? The beautiful leopard print on the lid of the box perfectly reflects what is inside. The animals (animiples) are gorgeous and you will spend an eternity just looking at them. You can place them on the playing field to see how they look. The area is well drawn on the map. Terrain icons are clearly displayed on each square. This is the central part, and above it is the action tablet. The tablet is double-sided, which allows you to use an alternative terrain of the Serengeti for filming. There are 4 types of animals on the action board. There are 8 action areas in total, from placing animals on the field to moving/replacing them and accessing scene maps. The action costs less if you choose it first. Place all castle tokens on action cells that have a value greater than the number of players. HOW TO SHOT A SCENE? There are 168 scene cards that depict the objective and your reward (if any). The icons on the right side of the map are easy to read. Each card has a fact about the animal, which is a nice touch. The artwork on the back of the card is simply stunning. Create a scene pool of 6 cards, each player draws 8 scene cards and chooses 4. The others are placed in the discard pile next to the deck of scene cards. WHAT..

Read More
02.12.2022

BATTLE SHEEP GAME REVIEW  Battle Sheep is an abstract strategy game for 2-4 players that takes 10-15 minutes. It was developed by Francesco Rotta and released in 2014. In Battle Sheep, players start by building a "pasture" by laying out tokens, each consisting of 4 hexes. When the pasture is finished, players place their sheep in a single stack of 16 tokens, then compete for more pieces of the play area by moving stacks of pieces (their sheep) from space to space. The winner of the game is the player who has the most occupied seats. Players make moves clockwise, starting with the first player. The trick is for the player to choose one of their stacks of sheep and move from 1 to all the sheep in that stack (always leaving one sheep on your current cell). To move, you take a selected number of sheep and move them in a straight line until you can move no further. WHAT I LIKE ABOUT BATTLE SHEEP The components are of the highest quality, from the thick, heavy discs (seriously, these tokens are just gorgeous) to the hilariously gorgeous artwork of sheep belching), showing their behinds, or winking obscenely. Each tile has the same shape, but consists of differently depicted hexagons and is made of thick, durable cardboard. The organizer holds all the pieces together very well without much shifting. WHAT I DIDN'T LIKE The only negative thing I can say about this game is that the parts of the piles that you move do not connect together. The tokens are made of high density plastic which means they are very smooth. This means that when you try to move or pick up a bunch of them, there's always a chance they'll fall. If only the designers had tried some means of connecting the pieces, perhaps a thin ridge around the top and a recess at the bottom. But this is a minor gripe and shouldn't stop you from picking up this great game. IMPRESSION  Battle Sheep occupies an interesting place in gaming. This is a short strategy game with an amazing theme...

Read More
01.12.2022

 Undaunted: Normandy is an interesting hybrid. Part deck-building game and part traditional wargame, it's as accessible to wargamers as it is to those who've never placed a cardboard token on a hex on the battlefield. Undaunted: Normandy tells the story of the exploits of the US 30th Infantry Division in June 1944 as they move into France to fight Nazi Germany. The development of scenarios reflects real events, adding a sense of authenticity and seriousness to the game. To start the game, players take the side of the US 30th Infantry Division or a mixed platoon of the German Wehrmacht and choose one of 12 scenarios. The scenario booklet tells players how to build their decks, how to build stocks from which to draw new cards, how to place tiles to create a unique scenario environment, and the victory conditions for each side. FROM D-DAY TO THE BLOODY STREETS OF MORTAIN Scenarios vary by objective, but their progression acts as a tutorial, linearly adding more complex troops and effects as players play through them. The problem with this approach is that it hinders replayability, as players who are familiar with the mechanics are forced to play with reduced decks for most scenarios. The tragically unwarranted solution is that the final scenario works as a sort of "standard battle" with all card types in play and symmetrical starting situations for both players. It's a little weak compared to more robust card war games like Command and Colors . A campaign that combines each scenario into a long game with many battles helps solve this problem. Wins are the primary measure of campaign success, but minimizing losses is also important, as certain thresholds forfeit campaign victory points. In practice, this resulted in several games where my wife and I had to consider abandoning our objective and losing the scenario rather than holding on to the end. Is it worth prolonging almost certain defeat to get the result of our campaign? Brave: The Normandy..

Read More
29.11.2022

 Illusion is a card game for 2-5 players that tests your spatial thinking. The game was developed by Wolfgang Warsch, known for such hits as The Mind , Ganz Schön Clever and The Quacks of Quedlinburg . GAME PROCESS To start the game, a deck of 92 colored cards is placed face up on the table, one of the 12 arrow cards is turned over, and the top colored card from the deck is placed next to the arrow card on the table. The gameplay is very simple, you try to correctly place the new colored cards depending on how many colors of the arrow card it has. On your turn, you either take the top card from the stack of colored cards and place it in the row of cards where you think it should be, or you challenge the validity of the entire row. It's important to note that the top color card is already visible, so you know if it's easy to place before you make your choice.  When a player checks a row, all cards in the current row are flipped over so everyone can see their suit percentage. If the cards are not in ascending color percentage order for the current Arrow Card, the player who made the check wins the current Arrow Card (which gives 1 point). However, if all the cards were in the correct order, the card with the arrow goes to the player whose turn was immediately before the player who made the check. After the task is completed, all remaining color cards are removed and a new round begins with a new arrow and color card.  The game continues until one player receives three arrow cards. Once this happens, the game is over and that player is declared the winner. IMPRESSION  With such a simple game, players feel confident even before they start. After all, you just need to look at a few cards, how hard can it be? Well, it's more complicated than you might think. While some cases are obvious, there are others where the percentage difference is so small that it is very hard to tell. And when a line check could result in the other player getting..

Read More
28.11.2022

 Set in the west of the Carolingian Empire, Architects of the West Kingdom players take on the role of royal architects competing for favor and glory. Your workers gather resources, hire apprentices, and construct buildings, including the king's magnificent new cathedral. Throughout the game, the actions you take will affect your integrity; Do you remain honest and unassuming, working for the cathedral, paying your taxes and managing your debts more easily, or do you take advantage of the temptations found on the black market, easily accumulating scarce resources while destroying your reputation? In architects, the choice is yours.  Architects of the West Kingdom is a worker placement game where players take turns sending one of their twenty identical workers to any of a dozen locations in the city. Not enough money? Send Aled—as I like to call them—to the Silversmith. Need a stone? Jacinth can run to the Quarry. You will use the collected materials to build landmarks and contribute to the construction of the Royal Cathedral, receiving any short- or long-term benefits associated with your work. Every time the player wants to build, he sends a worker to the Guild, where he will remain until the end of the game. If you build a landmark from your hand, you pay the appropriate resources and play the card in your play area, receiving any immediate bonus it might give. If you contribute to a cathedral, you pay the cost associated with the next tier of the cathedral track and move your token up the row. Each level is worth an increasing number of points and has a limited number of seats available. Players cannot work on a cathedral if the next tier is completely full and there is only room for one on the last tier. Competition for those 20 points can be fierce. CH-CH-CH-CH-CH-CHANGE. PART 1 This is all standard issue with worker placement games, but Architects differ in a few ways. Worker placement often limits each field to one meep and uses a..

Read More
27.11.2022

 Golem is a complex euro like Grand Austria Hotel and Lorenzo il Magnifico (both in the 3.2-3.3 range, according to the BGG difficulty rating), and it shows when you're trying to get the game ready. So what is a Golem ? At its core, the game is a complex engine builder built around the legend of a rabbi who reanimates a clay statue into a golem to protect the people of Prague in the 16th century. While the backstory and weirdly dark box art didn't draw me in, the promise of building an interconnected engine between the various economies and tracks piqued my interest. There are different tracks. There are ultimate goals. There are multipliers that are used to increase the points, and while there is scoring during the game, more than half of the points are earned at the end of the game. There are figures of students that can be moved. There are Golem figurines that also move. There is a rabbi figurine that needs to be placed and activated! And that's before you even start adding artifact items to your personal gamepad along with your library tokens, orbs, a synagogue to store said orbs… there's just so much. (The rules contain EIGHTEEN separate steps to set up the game.) Now, if you're a fan of Vital Lacerda games like On Mars and Lisboa, you're probably thinking what I was thinking when I read the 20 page rulebook: Is this game as hard as the Lacerda games? The answer is definitely yes. This also means that if you like heavy combo-after-combo games, I think you'll be right on your plate playing Golem. 4 rounds and only 12 actions gave me the feeling that it would be hard and very strategic, but short; as it turned out, the three-man game took about 3 hours after the rules were explained, and included a good mix of strategic gameplay and forced change of tactics due to the distribution of marbles in each round. WHAT DID YOU LIKE ABOUT THE GOLEM? ALMOST ALL! The combos in this game, the big point where you chain together solid moves, it's..

Read More
25.11.2022

Hello friends, this day has come, only today you have a unique opportunity to buy board games and puzzles at super prices before the holidays. Hurry up to place an order, the discounts will be valid from 11/25/2022 to 11:59:59 PM..

Read More
24.11.2022

A day before Black Friday, we are pleased to inform you about new products and product renewals in our store Meet the fresh arrival and what's new in our store :) Hurry up, the games are great and for all tastes, be the first to buy :)..

Read More
23.11.2022

 Many board games attempt—often in the rule book—to tell a story. Some go that extra mile to create one or more deep worlds where the game takes creative form. Still others include a special digital program to tell that story along with a set of accents and sound effects along with an atmospheric musical score. Only one game I've seen has a cute microcomic about the random trouble of receiving a diplomatic gift in the form of a very hungry panda.  Takenoko , the creation of Antoine Bose ( 7 Wonders , Tokaido , Ghost Stories ), tells just such a story, immersing people in the magical scene of a Japanese imperial bamboo garden. The gardener, instead of calmly doing his work, has to fight with a magical large-sized eating machine.  In this game, localized in Ukraine by Geekach Games , players try to manage the location and development of a beautiful bamboo garden while satisfying the voracious appetite of a giant panda. The Chibis expansion even adds Mrs. Panda and a growing family for everyone's favorite black and white creature. The only thing missing is live streaming from the giant panda camera). The comic opening sets the stage for a carefree, magical experience that might even inspire a haiku. Did it interest you? I believe so. BAMBOO SPROUTS During training, players receive personal game tablets to store various components and mark selected actions. A tiled pond is placed in the center of the table to prepare a garden, and the figures of the Gardener and the Panda are placed in this pond, presumably to cool their feet. During the game, players look at three types of tasks. They are presented in the form of three separate stacks of objective cards. Players are dealt one card of each type at the start to start a fruitful garden of creativity and pave the way for victory points: Landscaping by placing hexagonal tiles next to an existing garden Irrigation of the land by laying water channels from the central pond Growing 3D bamboo..

Read More
22.11.2022

 I've had my eye on Lands of Galzyr for a long time. Basically, it's an advanced book-game like Sleeping Gods and Tales of the Arabian Nights. You just don't need to flip through the pages of a thick volume here - one click in the online application is enough for the text to appear on the screen. The gameplay is very similar: you move around the map and immerse yourself in various stories. Many other story-driven games can't decide which is more important to them: gameplay or story. Lands of Galzyr stands out in this regard because it focuses entirely on story, strongly rejecting many board game elements. There are no complex combat mechanics here. There is no possibility to create various characters. There are no complex combinations, no complex rules. From a logical point of view, it sounds terrible, but in practice it turns out to be a very easy to lay out and assemble board with a living world full of exciting adventures, from which I cannot tear myself away. The absence of complex mechanics and the application perfectly integrated into the game removes almost all obstacles between you and the story being told. The closest analog to Lands of Galzyr is the game books, but Lands of Galzyr has more freedom of action. A whole world opens up for you to explore. THE WORLD OF GALZIR The gameplay is extremely simple: you move your character (an anthropomorphic animal) to a couple of cells and then read a few paragraphs of text describing what adventure your character got into. Periodically, you need to pass checks on the dice. Here, in fact, are all the main mechanics. But the strength of Lands of Galzyr (as in the previous game from Snowdale Design - Dawn of the Peacemakers) is a well-developed setting and an exciting narrative that makes you get attached to the fictional world and keep playing again and again. It is very interesting to read here. Immersion in the story is also facilitated by the application,..

Read More