Take the camera in your hands and start taking pictures. Overview of the game Photograph

27.01.2023

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 "Photograph," she said. "Just a fun little game."


 The next day I bought a copy of Photograph (also known as Wind the Film! , published by Saashi & Saashi ) and finally got it to my desk during the holidays. I must say that my friend was right. More importantly, I can see why she likes the game because it lends itself well as a thoughtful strategy game for gamers who want to kick off the night in front of heavier tables.





A LITTLE ABOUT THE RULES


 Photograph is a game where you need to control your hand blindly for 2-4 players. Depending on the number of players, a certain number of sets of 12 colored cards are added to the common deck, each of which depicts the story of a certain scene taking place somewhere in the city.

 The card market consists of two outer columns showing the cards face up, and an inner column to the left showing the cards face down. Players are dealt five cards, but must keep them in the order they were dealt. This is important because, similar to games like Luxor, the order of the cards is key to understanding the strategy of each move.

 During his turn, the player announces a number from one to three. Starting at the edge of one row, that player takes the number of cards announced and adds them one by one, and in the order in which they were removed from the market, to the right side of his hand. That player is then allowed to move one card forward in their hand, from left to right, one or more steps forward.

 Depending on the number of cards taken at the start of the turn, that player must play cards from the left hand onto the table. Each suit is a separate row in their personal area, and the cards must be played in ascending or descending order after the first card is placed, within three numbers of the previous card.





 This means that if I play a yellow eight from my hand, my next yellow card can start with 9, 10, or 11, or 7, 6, or 5. Once that choice is made, future cards after the second must continue in the same direction . So if I have a yellow 8, then a yellow 6, my next yellow card MUST be a yellow 5, 4, or 3.

 If you draw two cards to start your turn, you must play two cards to end your turn, and those cards can be of different suits. If a player first plays 3-4 cards of the same color on the table (depending on the number of players), that player receives five points "Good shot!" bonus at the end of the game.

 But what if you can't play your cards in order? Don't worry, it will happen. You simply play the card out of order by turning it face down, which gives you -2 points at the end of the game. This also allows you to play a card outside of the three-card numerical range requirement, but you must still continue to play the cards in ascending or descending order.

 The game ends when a Sunset card comes out of the deck. This card triggers a hand correction to limit your hand to just three cards, and when the market is reduced to three cards or less after sunset, it's game over. Scoring is all about scoring - more cards of the same suit, more points - a good shot! cards and any negative face down cards that have been played onto the table.





SEVERAL BATCHES ARE BETTER THAN ONE FAILURE


 The first game of Photograph was a failure, and when I explained it to other players, they shared some of the agony of the first game with me. The concept of not regulating  your hand is simple, but most people seem to sort their hands in card games by suit. "DO NOT CHANGE THE ORDER!!" was a big part of my in-game reminders.

 But during the second game in Photograph, you start to see the best way to place one card move forward in your hand. Then everything really opens up. With three inexperienced players, my first game took about 45 minutes. Every game after that lasted 20-30 minutes even with the maximum number of players.

 And it allows everyone to see the game at its best. The illustrations by Takako Takarai are simply gorgeous. I still don't really follow the story in each of the seven game modes, but I don't care because the art is so cute in many cases. My only gripe with the cards is the suit colors: yellow and brown are too similar since they use the same color palette.

 A fantastic way to start the night, Photograph is a very well thought out game that quickly got me hooked. Designer Saashi also gave us Remember Your Trip, which my colleague found just as satisfying as Photograph.

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