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23.10.2022

 The world sank. Endless downpours caused by a sunken god rising from the abyss threaten to engulf the last bastions of human civilization. Only a few brave captains can stand in his way - to set off to find out the cause of the eternal downpours and stop them. They have to fight, chart a course, investigate and trade in order to win. Everrain is a co-op game for 1-4 players set in a bleak apocalyptic world engulfed by the ocean and Cthulhu-like sea monsters. Game time — about 3 hours + 1 hour for each player, except for the first. There is an elaborate plot, engine construction and placement of workers. GAME PROCESS  Your task is to collect evidence. Up to 5 evidences can be mined in ports, which will speed up your progress. If you collect the required number of evidence (usually 16), then you win. You are faced with a game timer; if it reaches zero, the Drowned God avatar will appear, and the players will only have a few turns before the avatar destroys the world (destroys ports, sinks ships, etc.) and everyone loses. Evidence can be obtained in several ways: by exploring the surrounding world, completing quests, exchanging for artifacts, randomly finding in the moon and buying at the port. In general, there are many options; In terms of freedom of action, Everrain is almost a sandbox.  Obstacles in your way will be the fatigue of the crew members, the attacks of the enemies (both ships and boarding teams), as well as the mechanics of orders. Each turn you have 3 orders recharged, which you can use to control your team, move and attack your ship. But you can give at least all orders per turn, only 3 will be recharged. This adds tactical depth to the game: you have to think about which orders to recharge and which to leave later.  Team management is also not an easy task: crew members must be in certain locations so that movement and attacks are as effective as possible. But at the same time, the crew members accumulate fatigue, which can..

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22.10.2022

 In space, no one will hear your scream... However, space marines do not scream. These genetically modified and devoted to the Emperor death machines fight fiercely and die without fear or doubt. A small squad of these armored warriors, armed with saw swords, flamethrowers and psi-powers, land on the Space Traveler - an abandoned ship that roams the vastness of space. It is clearly teeming with the local Zerg variety, the gene stealers. Your space marines have to carefully make their way through the claustrophobically tight corridors of the traveler, blowing the oncoming aliens to pieces and, most likely, dying one by one. Your task is to reach the final location, where the goal of your mission is located: an alien lair, a self-destruct mechanism, etc. According to the plot, the chances of success are about 44% with the loss of 86% of the personnel. Sound tempting? Then go ahead, for the Emperor! GAME PROCESS  "Space Hulk: Death Angel" is a lightweight/middleweight card co-op for 1-6 players aged 12+. Parties take 20-45 minutes. Each player controls 1-3 squads of 2 Space Marines (the number of squads controlled depends on the number of players; i.e. in a party of four each player controls only one squad, while in a solo party you will control three squads). You lay out space marine cards in a vertical axis and thereby form a battle formation. Location and alien cards will be laid out to the left and right of your paratrooper column.  After the aliens spawn (which is often accompanied by unpleasant events that make life difficult for you), your Space Marines can react with one of the following actions: supporting each other, moving, interacting with the surrounding location, or the Space Marines' favorite option: blowing the hell out of everything with futuristic weapons. But the game prudently limits you, forbidding you to repeat the action played in the previous turn. So you can't just shoot all the time and be forced to resort to various..

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20.10.2022

 Family games are the most versatile genre of board games. Games from our TOP can be played with children, with parents, with friends and with newcomers to the world of board games. 10. TICKET TO RIDE, CARCASSONE These games will most likely be offered to you in the store :) They are very popular and sold in large quantities. Moreover, each of these three games has many varieties. Train ticket: Europe, America, Nordic countries... Carcassonne: Classic, Gold Rush, Amazon... They share a common mechanic, but the setting, the place of action in the games are different. If you haven't played these games yet or you're choosing a gift and don't know what the person likes, any of the games will be a good option. 9. POTION EXPLOSION  A very simple and enjoyable game with a bunch of colorful glass balls. During the game, you will collect various ingredients and brew potions. You will learn, for example, how to make potions of wisdom from unicorn tears and dragon smoke 8. THE CASTLES OF BURGUNDY  The events of "Castles of Burgundy" take place in the region of medieval France. Players, playing the role of aristocrats, rule small principalities, building settlements, strong castles, practicing river trade, developing mines and using the knowledge of travelers. The principalities are represented in the game by the personal fields of the players, spread out in a hexagon. During the game, hexagons are filled with settlement tiles. Each tile has its own purpose, and they start working when they appear on the field. One of the best family strategies that opens the way to more complex economic games. 7. SHERIFF OF NOTTINGHAM  Do you like player interaction, dialogue and bluffing? If so, try the Sheriff of Nottingham game. In it, each participant in turn becomes a sheriff, and the rest try to transport legal goods and contraband through him. You put all the cards in a bag, give it to the sheriff and declare what is there. For example, like this: "Sheriff,..

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18.10.2022

 Note : This review contains no plot spoilers. The review mentions the plot, but without specific details.  I will start, of course, with the appearance and components. The "Book of Miracles" can be called amazing without exaggeration. 3D elements are beautiful, strong and functional (more on that below). In addition to colorfully painted cardboard, there are also good miniatures and cubes. So at first glance, the game is very attractive, and it helps to immerse yourself in the story that is being told.  As for the basic mechanics, you can get used to it in a few moves. Heroes have essentially four options for action: move, interact with certain locations, fight enemies or use special abilities. Everything is very simple, moves do not take much time. However, the heroes need to act together and coordinate. Where to go, which enemy to attack, when to use a special ability are all important decisions; especially the use of sparks, which occur quite rarely. Moreover, the gameplay is not reduced to "go and kill enemies", and this is good considering that "The Book of Wonders" is intended to be played with children. Enemies often distract you from a truly important task, and you will not only have to deal with them, but also complete the task.  And they are very diverse. During the course of the campaign, you will encounter various tasks: from find-and-bring to sieges and battles with bosses. Each section feels unique, as it has its own special rules that, while not turning the gameplay upside down, add something fresh that keeps players interested. And three-dimensional elements are used very creatively; For example, the game has a challenge of dexterity, which delivers a lot of fan.  In total, the six-chapter campaign takes a moderate amount of time, so the interest in the game will most likely not die out in your game cell. There is leveling in the campaign, so you will have several options to improve your character, which are very cliche by..

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18.10.2022

Hello friends, We are glad to announce that already today we are getting the super hit Carcassonne in Ukrainian and the not-so-hit Code Names in pictures. Both games will be in the store after 19oo, but we are already opening the possibility to order these games in our online store. In addition, we received a lot of everything, please contact :)..

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17.10.2022

 If you've heard of Voidfall and aren't sure if it's worth picking up, I'll try to help you out with that dilemma. I immediately invested in the kickstarter campaign and already played about 25 test games. The main advantage of Voidfall: it is a game from Mindclash. The main downside of Voidfall: it's a Mindclash game. As for the game's components, they are of excellent quality, as expected from Mindclash. Plus additional goodies for invested bakers: the ability to replace several types of tokens with metal coins.  However, I will probably immediately go to the description of the shortcomings that may make you abandon the purchase. The main potential problem for a beginner is information overload. If the same company's in-development Septima is (from what I've heard) an attempt at a frivolous game, Voidfall is the exact opposite: an attempt at a Twilight of the Empire-level cosmic 4-X deck. In training mode, players are limited to 4 symmetrical factions that differ only in starting technologies, but in a full-fledged party of players, as many as 14 factions (Houses) are expected - and each of the 10 inactive in training mode has its own characteristics and its own style of play. Plus scenarios with different rules, plus two starting layouts for each House, plus up to 28 different technologies that can be mixed... all this can send a newbie into a stupor. Personally, for me, who fell in love with Mindclash games after buying Anachronism, this is not a problem, but this factor cannot be ignored.  Another potential problem is the cooperative mode. In some games, cooperative modes are easier than competitive ones. Everyone works together, so it becomes easier to seat a newcomer at the table: he does not have to play against the rest. Voidfall is different. The co-op mode here is closer to Arkham Horror / Ancient Horror: the game constantly pressures you, and one wrong move or bad card can upset the entire strategy and potentially lead..

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16.10.2022

 The game is a small gray box with meeples of four colors, a deck of small cards, wooden coins and dice, and several cardboard tablets for scoring, for a tech tree per player, and for the three public actions. The cards contain possible actions (eight pieces), civilizations (34 pieces!) and wonders of the world (10 pieces). INITIAL GAME SCHEDULE We put a meeple on the division 0 of the winning points track. We choose five random maps of the wonders of the world, the rest will not be needed.  We reveal five cards from the deck of civilizations.  And in random order, we lay out eight action cards, placing above the first three tablets with three constantly available actions.  We give each player a technology tablet. We give out three coins to everyone, and one more to the first player (yes, yes, why so, it will become clear now). General appearance of the game at the beginning. Even the first player's token is visible. FLOW OF THE GAME Players take turns, and the active player performs all three phases listed below at once. The next player will have the same actions as the first player. Thus, the interaction in the game is limited and is reduced to competition for peoples and wonders of the world and - at times - to a comparison of military power, which is simply the number of shields on technologies and civilizations. 1. The choice of civilization The active player chooses any of the open civilization cards, places it in front of him and takes the number of meeples of his color drawn on it. At the beginning of the game, this step is mandatory (without minions - nowhere), in subsequent rounds it can be skipped. On the map of the people, in addition to the population, two characteristics are indicated. The upper one is active while the selected civilization is active. The bottom one will work the whole game.  If the player already has a civilization and he decides to take a new one, then he has two ways.  The first..

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15.10.2022

 Board games have a significant drawback: you need to allocate time and space for them, as well as gather the appropriate company. It is problematic to play a game even at a fast table when you are standing in a traffic jam, riding a bus or having a snack. Mobile versions of your favorite games come to the rescue. In this selection, I have collected 10 board games for iOS that I personally liked, do not require an Internet connection, and play well for one player. The selection is purely subjective, and the article is informative. 10. Neuroshima Hex! Not only the desktop, but also the digital version of the game became a classic. Many factions are fighting in the ruins of post-apocalyptic America. These are the supercomputer Moloch (which destroyed the old world), the remnants of the military, and gangs of savages. All factions have their own sets of combat units and orders and generally feel different. In terms of gameplay, this is a quick and simple wargame with a random arrival of cards into the hand. All players take turns fielding soldiers and applying orders until a battle card is played. At this moment, the Mexican duel begins - and usually it becomes more free on the field. Each side has a base of 20 health, whoever has more HP left at the end of the game wins. From 2 to 4 players fight, there are bots, it is possible to play from one phone and via the Internet. Some time ago, the creators of the digital version decided to upgrade, as a result, the graphics changed and only 4 basic factions remained. They promised to return the rest, and to those who bought it for free, but so far Steel Police and New York have returned it. 9. Mystic Vale In ninth place is a non-standard, but very nice deck building strategy. Each player initially has 20 cards, each slot with 3 upgrades. In 9, one of the slots is occupied by cursed earth (+1 to filth and +1 to mana), in 3 inserted by improvement +1 to mana and 8 are empty. This deck will be pumped..

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14.10.2022

TINY EPIC PIRATES BOARD GAME REVIEW  The Tiny Epic series has almost every popular setting – from zombies and fantasy to westerns and space – so it was only a matter of time before a pirate game appeared. In Tiny Epic Pirates , your goal is to outrun rival pirate captains and be the first to bury three treasure chests. By moving the figure of your captain on the spinning wheel, you will choose actions, collect goods, sell them and bury the received gold in the appropriate places.  On your turn, you move your captain 1 or more divisions depending on how many meeple sailors you are willing to allocate to move him. After your ship takes a move action, you activate the action you selected on the roundel: Robbery : If you are in the same location as a city, you can draw 1-2 (depending on which location) goods tokens from the goods bag and put them on your ship. Selling : If you are in the same location as a merchant that is interested in the type of goods you have, you can sell any number of goods of that type and receive gold based on their current price. After that, this type of goods is sent to the lower part of the goods track and its price is reduced to a minimum. Quests : If you are in the same location as a quest token, flip it over and receive the specified reward. These can be resources (gold or goods) or tokens with a one-time bonus to future actions. Team Recruiting : Take 1 of the 3 Team Member Cards offered. Each of them gives some kind of bonus when you do certain actions and increases the damage done in battle. Attack : If you are in the same location as another ship (merchant NPC or another player), roll a number of dice equal to your attack parameter. Each match with one of the values listed on your captain and team members cards means 1 hit. Whoever has more hits wins. If you beat the merchant, you will receive his goods and the bonuses indicated on his card. If you beat another player, move 1 space on the glory track and activate the..

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09.10.2022

 We will talk not only about the novelties of the world of board games. Veterans of this hobby also deserve to be told and shown about them). So today we have the strategy game Mare Nostrum in its first edition).  Mare Nostrum is a strategy game in which ancient civilizations (Rome, Babylon, Carthage, Greece, Egypt) fight for power over the Mediterranean. To do this, they produce soldiers and ships (and eventually monsters), build markets and found cities to produce more resources.  The victory of the nation is brought by the purchase of heroes and/or wonders of the world. They are represented by cards that give the owner some special bonus. According to the standard rules, the first to buy a total of 4 heroes and/or wonders of the world wins. An alternative way to victory is to build pyramids: this is also a wonder of the world, the most expensive in the game.  Each round begins with a trading phase. Nations collect all available resources (by taking goods and money cards, depending on the number of relevant buildings), then begin trading. The holder of the Master Trader title chooses how many cards will be put up for trade, and all nations must put up the appropriate amount of resources. The process of trading is like a tableau: one player chooses a resource from another player, then that player also chooses a resource, etc. Trading continues until the commodity cards run out.  There is no such freedom of negotiation as in "Colonizers". Only negotiations like: "If you take this product from me, I will take it from you in return." It turns out a very interesting hand management: you need to try to plan in advance what resources to mine, while paying attention to what resources other players are trying to collect.  After everyone has collected piles of newly acquired wealth, it's time to part with them in the construction phase. In this phase, nations build armies, buildings, and buy heroes and wonders of the world. During the..

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