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19.12.2022

 In Back to the Future: Back in Time, you play (minimum 2 players) as Marty, Doc, Jennifer, and/or Einstein the dog as they try to help Marty's parents fall in love with each other and get the DeLorean to the right place on Main Street by 10: 04 to go back to 1985. The task is complicated by Biff, who constantly tries to get George with Lorraine and prevent them from falling in love. Each character has a unique special ability and a set of starting power tiles that give you a starting set of dice. During the course of the game, completing various tasks, you can get additional tiles.  Moves are divided into 2 phases: 1. Time phase Here you simply move the cube one division along the move counter and activate effects from the corresponding icons. Each round you must draw at least one movement card that moves Biff, George and/or Lorraine around town. In some rounds, you will also have to draw a Nuisance card: they are placed on the field and constantly have certain negative effects. In some rounds, you'll also have to check your love level, and if you haven't raised it to a high enough value, the McFly family photo fragment will disappear. 2. Action phase Here you use your power tiles and item cards to move around the field and attempt various tasks. When moving, you can take George or Lorraine with you to move them to more suitable locations. Challenges include trying to raise the love level between George and Lorraine when they are together, battling Biff, moving the DeLorean, trying to collect key items needed to go back in time, completing challenges from opportunity cards, and solving problems from trouble cards. When attempting a task, you can flip over any number of power tiles available to you, roll the appropriate dice, and get as many success symbols as you like. Any dice without a Biff symbol can then be rerolled in hopes of improving the outcome. The results can then be modified with some power tiles. If there is another..

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18.12.2022

 13 Clues is a pure deduction game. At first glance, 13 Clues is an update of the classic Clue . I solve the mystery. Through thorough questioning, I must determine who committed the crime, what weapon was used, and where the crime was committed. But 13 Clues offers a few twists and advantages over Clue . The first feature is that each player has their own unique secret. During the preparation, 3 cards are distributed - the person, the weapon and the scene of the crime. They are placed at the front of the screen so that the player cannot see his 3 cards, but everyone else can. I have to guess what my 3 cards are before my opponents guess theirs. Just looking around the player sheet, you see a lot of information. Next, everyone begins to cross off the cards they see on the player's sheet, eliminating all known combinations except 13 (hence the name 13 Hints).  (There is plenty of space on the player sheets to write down thoughts and observations.) Each player, solving his own mystery, corrects the main drawback of Clue - the elimination of the player. In Clue, guessing the solution is very risky. If the guess is wrong, I'm out of the game. If I'm the first-guess player, I'm at a huge disadvantage. Not only can I lose instantly, I also give my opponents useful information. In 13 clues, I can guess my solution as many times as I want without penalty. Other players will tell me if I'm right or wrong. A wrong guess has no negative impact. I really like this system. Often there will be one clue that I can't figure out. Perhaps it is difficult for me to formulate the question correctly, or the opponent is deliberately withholding information, or someone made a mistake. But in 13 Clues, I can only guess when that will happen. Often a wrong answer gives me the clue I need and I can solve the case next turn. Even better, I never have to be afraid to guess. Sometimes my opponent makes a wrong guess that's so close that I know he'll figure it out..

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16.12.2022

The holiday of Nicholas is approaching, Our consultants will be happy to help you choose a board game. Contact us by phone, email or visit our store. We are also happy to inform you about new products and renewal of goods in our store Meet the fresh arrival and what's new in our store :) Hurry up, the games are great and for all tastes, be the first to buy :)..

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13.12.2022

 Today we want to tell you about one new item in our collection that recently arrived. And this is Honey Buzz by Elf Creek Games.  If we talk about the publisher, then, in fact, this is still a little-known office, but judging by the games, this is a publisher with ambitions. Honey Buzz is first of all a very good game. Gorgeous illustrations on the maps and field, everything is bright and colorful. The rules are made on paper that looks like plastic.  The first time I felt such rules in "Kryly". In general, it is very clear that the publisher did not skimp on the components - and this gives the game a lot, because any beautifully designed game attracts the attention of players much more than an Excel table, although I would argue with myself about the "beauty of a square" here . Of course, it was not without shoals.  The bee markers in the field are covered with some kind of hairy substance that falls off (they look very sharp and unpleasant in reality due to the fact that, apparently, they were smeared with glue before that to stick this fluff and the color of the bees does not correspond to other bee markers of the same color); the pollen markers, made in the form of shoulder bags, were badly damaged during transportation, and for some reason the pollen in them is painted in different colors (probably they thought it would be more beautiful), although it does not carry any aesthetic or practical load. We did not like these moments, because we know that it can be implemented much better. Well, that's all the bad things we found in it. By the way, it is worth noting that the manufacturer immediately created a survey and decided to replace all damaged components to the owners of the boxes. In every other sense, the game is simply stunning, especially honey.  I would like to tell a little about the gameplay itself. The game is closer to the family segment, although playing with "inexperienced" children under the age of 10 will most likely..

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12.12.2022

REVIEW In Quetzal, each player leads a group of meeples adventurers and archaeologists on a journey through the ruins of an ancient civilization. Each meeples is black on one side and white on the other, and its color affects what actions you can perform with it. At the start of a round, players roll their meeples (just like they roll dice) to determine their party composition for the round, then take turns placing their meeples in various action locations to earn money, collect artifact cards, and deliver those artifacts for victory points. After 5 rounds, the game ends and the player with the most points wins. PREPARATION Each player chooses a color and receives all the wooden components of that color and the Character tablet, as well as some money. One of their wooden markers is placed on the 0 scoring track and the other on the 0 research track. Next, the artifact decks are shuffled, 14 of them are drawn and placed in each artifact location, the circular marker is placed in the first position of the circular track, and the enhancement tiles are shuffled, with 3 of them placed in the corresponding locations on the playing field. Some locations will have tokens that close them with fewer players.  Once that's all set up, the first player is chosen and given the first player token, and you're ready to start playing Quetzal. THROWING MEEPLES In Phase 1 of a round, players collect all of their meeples (their workers as well as character meeples), shake them in their hands, and then roll them onto the playing field as dice. All that land on a side are treated as any color. If one lands on a side, it is considered wild and can replace any color when placed. Ditto for all who get on their feet, but they also bring their owners a coin. The meeple character has always been considered a joker. LOCATIONS, LOCATIONS, LOCATIONS Phase 2, the placement phase, is where most of the game action takes place. During this phase, players will take turns..

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11.12.2022

 Super Dungeon Explore: Forgotten King Number of participants: 1-6. Game time: 60-150 minutes (depending on the selected game mode). Age: 12+. Preparation time for the party: 10-15 minutes.  Forgotten King is the sequel to Super Dungeon Explore , which is a complete base game. New features include co-op mode, new heroes, enemies and terrain, as well as updated rules. GAME OVERVIEW  Super Dungeon Explore is a board that simulates an old-school computer game: hacking heroes through hordes of monsters pouncing on them. Forgotten King has some innovations, but overall the gameplay is very close to the original. COMPARISON WITH SUPER DUNGEON EXPLORE  The main innovation of Forgotten King is a fully cooperative arcade mode. In this mode, monsters that are in a certain radius from the heroes are activated. And most of them are collected in groups of elite and ordinary minion enemies. Minions themselves do not act, but increase the attacks of elite enemies to which they are attached. Monsters take actions according to the command card you draw. It may have instructions to move and/or attack, use special abilities, or summon new monsters from spawn points. Monsters in arcade mode have a fixed attack parameter, so you have to roll the dice only to determine the hero's defense level. Monsters choose targets based on the amount of rage. When killing a monster, the hero receives points of rage, which makes it a priority target.  There are other innovations in both classic and arcade modes. Mini-bosses drop keys that can be used to get additional treasures. Among the treasures can be pets that join the group and choose their master. Pets are activated together with the owner and give him additional abilities.  When entering a new tile, you draw a research card. The find may turn out to be additional enemies, a trap, or (occasionally) something useful for the heroes. When a spawn point on a tile is destroyed, princess coins are placed in its..

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09.12.2022

 If there's one thing that captures my heart from a board game, it's a big bag of meeples. I don't care what shape or what color, give me a big drawstring bag filled with the most famous image in board games and I'm good to go! Wait, wait… There's a game with all that and even more wooden components? So, little wooden palaces, palm trees and camels? And it's published by Days of Wonder ?! We dive into Five Tribes REVIEW  Five Tribes is a game in which you control the tribes of Nakala in the hope of becoming the most powerful leader of a legendary city. Set in the mythos of the 1001 Nights, this game is filled with beautiful Arabian Nights Tales imagery. Genies, camels, palaces, oases and mystical lands are soaped on the five tribes to create unforgettable and beautiful art that will truly stay with you.  In this game, each player will compete for power by influencing all five colorful meeples, each representing one of the five castes. Each caste has a special ability that will give you some power when used. In addition, each of the 30 tiles that make up the playing field also has a special attribute that will be useful in your quest for power. Some tiles will even give you the ability to summon a special genie that will give you even more unique abilities. The game continues until there are no moves left or until a player captures eight different city tokens as their own. The player with the most influence by scoring victory points is crowned the Sultan of Nakala and the winner. PREPARATION FOR THE PARTY The playing field consists of 30 tiles randomly distributed in a 5x6 grid. When the tiles are placed to create a field, three meeples are allocated to each tile randomly from the great bag. Nine resource cards are placed in a line on one side of the field to create a market, and three genie cards are flipped over to reveal available genies. Each remaining token (money/victory points, palm trees and palaces) should be placed in stacks..

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07.12.2022

 So, class. sit down Today we will learn about "Argent: The Consortium" . It all begins with the resignation of Chancellor Nostros Calagaan and the appearance of a vacant position. They pay a good salary and you can wear your Harry Potter costume without being judged. So you definitely need to apply. But it will not be easy. A group of twelve secret judges choose who will sit in the chair, and you have to win their place. But who are they? And what do they want? Welcome to Argent: The Consortium . To win, you must win the support of the majority of the judging panel, but each judge wants something different from their candidate. The richest, most mana-hungry, most influential, most supported candidate. These judges start the game face down. And open to you only if they have your tag.  You start the game with one marker on the field, but throughout the game you have a chance to place more. Until you put all twelve, you never know where you stand or how close you are to the chance of getting into the chancellery. This creates a level of uncertainty between you and other applicants. Since everyone starts the game with their information, you have to try to guess what they saw, or spend a turn to place a tag and check it. This doubt makes it feel like you are all stumbling in a dark room together. However, the game does not become completely aimless. You keep getting stronger and stronger, regardless of whether you're getting closer to victory. That feeling of doubt is compounded when you do get the label. You immediately check the table to see who won. And usually it's not you. This is where human nature kicks you in the ass, because even though you may win several other tags, you focus on the one you didn't. Because of this, you have a constant feeling of pressure and tension - you are never satisfied with what you have. But when you seek the terms of another juror, it means that the claims you focused on earlier..

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06.12.2022

 Kemet: Blood & Sand looks much more complicated than it really is. You see this big box, this sprawling board, the various parts of the pyramid, the power tiles, the cards that can only be played at certain times, the battle cards with three separate stat categories to track, the miniatures - the scorpion! , phoenix!, witch mummy! — and you'd be right to feel overwhelmed. However, once you get the hang of a few small bits of the rule, it will be a very easy game for you. NEW VERSION OF KEMET A slightly updated version of the 2012 classic Kemet, Kemet: Blood & Sand is a map-based troop game, a subgenre of the board game you can probably guess. Players control groups of soldiers, moving them from region to region as they attack and defend. The ultimate goal is to win enough battles and capture enough territory to emerge victorious. Each Turn - Early rounds of the game involve five turns for each player, although this can change - you choose and perform one of several actions on the player's tablet. These include moving, praying, recruiting, purchasing power-up tiles, and building your pyramid level. This is it. Like I said, it's a lot more affordable than it looks.  Combat is initiated by moving troops into a region that contains enemy pieces. The struggle is mandatory and intense. Strength is determined by the number of soldiers each player has in the region, any applicable strength tiles, any applicable Divine Intervention cards—small bonus cards that can mostly be played during your turn or during combat—and the player's chosen combat card. The combat system is great. Each player starts the game with an identical set of eight battle cards, choosing one to use and one to set aside at the start of each battle. The cards, which are the same for all players, include a certain amount of strength bonus, damage modifier, self-damage modifier, and defense modifier. Strength wins you fights, damage removes enemy troops, self damage..

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05.12.2022

 Galaxy Defenders is a cooperative game in a fantasy setting about tactical battles on a modular hexagonal field with miniatures, like Gears of War: The Board Game . The key difference from the latter is the presence of a campaign during which the heroes (called agents - members of a secret organization like the "Men in Black" dedicated to stopping an alien invasion) upgrade skills and acquire new types of weapons. The outcome of each mission determines which missions will be available next and which special events may occur in the future. There are a total of 12 missions in the retail base, although you won't see everything in one campaign. Since the game comes from Kickstarter, it includes Kickstarter exclusives. These are agents and aliens who look like popular characters from various franchises: Arnold Schwarzenegger from "Predator", Ripley from "Alien", villains from both films, as well as game authors stylized as "Robocop" and "Men in Black". In general, you shouldn't take the setting too seriously; it's a collection of fantasy clichés. If you were expecting serious sci-fi... these aren't the droids you're looking for. COMPONENTS Kickstarter-exclusive miniatures. If you haven't invested in the Kickstarter, then there is good news and bad news for you. Bad news: there were a lot of kickstarter agents, they are very interesting, and their miniatures look great. Good news: even in the retail base there is a lot of everything. It may not be able to replicate Alien vs. Predator, but you'll still get decent variety for a reasonable price. The components are very high quality: thick cardboard, luxurious custom cubes, not a single broken piece. I especially want to note the two-sided health and shield tokens covering values from 1 to 4, which minimizes token clutter. FEATURES OF THE GAME Being an amerithrash, Galaxy Defenders tries to emphasize atmosphere. The 12 campaign missions tell a connected, not too serious story about the struggle..

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