Khôra: Rise of an Empire - Review

23.02.2023

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 Civilization with euro elements without a map is about making our policy the best in all of Greece. We get an economy game with different factions, dice, cards and great fields for players.


DESIGN AND COMPONENTS


 The game looks very beautiful, and the box cover itself attracts attention. The player fields are expertly crafted and indented to accommodate faction tablets. Each field also has all the information you need about the actions you can take. I like this solution.





 The only thing I would complain about is the scoring track, where there is only a value every five points. It would be easier to calculate points if all values were displayed. It's especially troublesome when you get a lot of points in one round.

 There are 7 factions to choose from - each different, with different abilities and different victory conditions. There is also a short description on the back of each nation tile. Our countries guide us on the strategy we must use in each game to win.





GAME PROCESS


 The game is played over 9 rounds and let me tell you, Hora is very fast playing. One hour - and it's done. In preparation for the game, we draw 7 event cards out of 14. There will be a total of 9 events in the game, with the first and last always being the same. At the beginning of each round we take one event card, and at the end of the round we resolve it. They give a certain bonus to the player who has the most military power and take something away from the player who has the least. I wish they were more varied and created more chaos in the game.

 There are 7 actions in the game, which have values from 0 to 6. In each round, we roll 2 dice (if we unlock the corresponding space on the player's tablet, then three), we choose which two actions we want to perform and assign them dice. To perform an action, the die must show a result equal to or greater than the result on the die. It may happen that someone is unlucky (as the last meeting showed) and will not be able to perform some actions. People who don't like randomness can be unhappy. However, the game gives us a helping hand and we can lower the level of our residents in the city and change the dice roll by 1 value per resident.  However, to get new inhabitants, we must get them by choosing a special action on the tablet. With very bad rolls, we will have to work hard to achieve the desired actions.




 Actions allow us to get a philosophy token, get new citizens and choose a new politics card, get victory points for the culture level in the city, trade and get drachmas, go on military expeditions, play a politics card from our hand and develop our nation.

 Everything is well shown on the tiles. In my opinion, this makes the game clear, simple and intuitive. After the first round you will know what to do.

 I wish the policy cards available in the game had more variety and impact on the gameplay. At the beginning of the game, we draw the starting cards, and there are five left. In fact, Chorus is so fast that we play very few of them throughout the game because it's just more profitable to do other things.

 As I mentioned earlier, this is a solitaire game, and we have virtually no interaction with each other throughout the game. I wish there were some actions that could take something from another player or destroy something. I think it's a bit lacking here.


REPLAYABILITY


 This is where I have the biggest problem as this game is really playable a lot. The factions are diverse and have different starting abilities, but we must collect fame tokens throughout the game. We need them to use certain actions and play political cards. Glory tokens with laurels give us points at the end of the game. Each token is worth 1 point, and the higher you are on the glory path, the higher the multiplier. As a rule, the winner is the one with the most tokens and the most progress on the path to fame. At this point, military action becomes most profitable because it allows us to get it.





CONCLUSIONS


 Khôra rose to the table and pleased with simple rules, dynamic gameplay and excellent quality. Despite my complaints, it's very enjoyable to play. In my opinion, this is a very good board game for beginners. If we added a new variety of event cards and some negative interactions, this would be a masterpiece. So Hora gets a 7.5/10 from me. The choir rested on its laurels and could have achieved much more.





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