PRODUCT UPDATE Hello, friend. For Halloween, we have prepared an update to our board game range - choose atmospheric detective stories, spooky quests, and mystery games to spend festive evenings with friends. Be sure to add new items to your collection that will give you vivid emotions and the true spirit of Halloween. FULL LIST OF UPDATES Eldritch Horror Mansions of Madness: Second Edition The Thing: The Board Game Resident Evil 3: The Board Game Cat Horror Festival Paranormal Detectives Whirling Witchcraft Destinies There is no Hero's move! (Keep the Heroes Out!) Dead Of Winter: A Crossroads Game Don't Go In There Monsters vs. Heroes: Volume 2 - Chthulhu Mythos Phantom Ink Zombie Teenz Evolution Zombie Kidz Evolution BOOoop. Turbozombie (Troublez) COWARDLY PROMOCODE Let's celebrate Halloween together! Order your favorite floor tiles and get a 13% discount with the promo code SPOOKY13 . Take advantage of the offer until October 31 — create your spooky mood at a bargain price! SCARY GAME LIBRARY UPDATE Trapwords How about dark and gloomy dungeons with creepy and terrifying monsters, curses and traps? This can be easily organized! If you, the bravest of the brave, are still not scared to the point of trembling knees, then we suggest that you finally line up like a fighting "pig" right under this stalactite and bravely rush into the embrasure with claws, fangs and jaws. Everyone ready? Then let's start our party game, and let the main monster of these places prepare to quickly throw off his slippers! The Hunger Even vampires have a hard time surviving in this turbulent world. Just imagine: the murderous sunlight, poor nutrition, and a ruined ecology are just the beginning of the problems. After all, there are so few people left who really care about the quality of their blood! And the main thing that is confusing is the constant feeling of hunger that you just can't quench! So you have to run through the labyrinth at speed in the company of loyal familiars and look for some Eternal Rose... The intrigue: will you be able to return to the castle before dawn on your own legs/wings without turning into a lump of ash?..
Read MoreBlog
TOP 5 BOARD GAMES FOR HALLOWEEN For many years now, Ukraine has been celebrating a foreign holiday, Halloween, on the night of October 31 to November 1. According to legend, it is on this night that the spirits of the dead emerge from the afterlife and wander the streets of cities and towns. However, a similar holiday existed even in pagan times and was called Velesov Night. In ancient Ukrainian traditions, there were even three periods when the souls of the dead could return to earth. In turn, we have prepared for you 5 games that will make Halloween night more spooky and atmospheric> 1. Cat-scary The kitties decided to organize a horror film festival! However, before the festival began, they discovered that the film reels and films were mixed up. Help the kitties find the right reels to save the festival! You will find many cute kitties, as well as references to the films "The Shining", "The Silence of the Lambs" and other horror classics! 2. Ancient Horror It's 1926 and the world is on the verge of extinction... An ancient and powerful creature is ready to wake up and cover the world we know with darkness. Portals are opening all over the world, from which various monsters crawl out, and ancient cults rise from their knees. But there is a group of heroes who are ready to risk everything to prevent the impending horror. Fearless travelers set off on a journey around the world: from the snow-capped peaks of the Himalayas to the bustling streets of San Francisco, to collect evidence, solve puzzles, destroy monsters and protect the world from an otherworldly threat. Are you ready to join them and put everything you hold dear on the line to save this world? 3. Don't come here Oh, friends, we've peeked a little under the hood... and here's our advice: don't go here! Really! Do you need it - those mystical stairs, porcelain dolls and suspicious clown masks, terrible curses, that old house, where a whole bunch of ghosts probably live, and not such mischievous ones as our familiar Ghost of the Brainiac? But you probably won't listen, because there wouldn't be a movie if all the characters had thought in time: exploring this basement can wait until morning! So the kids got lost in the scary house. Will something happen, what will happen?.. We hope it's nothing bad! Hehe :) 4. Passengers Who has already guessed what will happen next? Oh yes! We will tell you about your work and home - the bizarre world of the afterlife, namely - Purgatory. God knows how many times you have already transported souls on your boat from one shore to another, but you yourself have never set foot there, where everything is shrouded in radiance. They say that only by paying off the sinful debt can you get to the golden shore. But it is so... long! You will definitely choose the faster way, ferrying demons to the paradise lands and changing these stupid rules of the world order! 5. Zombicide No kidding! Something incredible is happening! All the world wars, along with colossal epidemics, are nervously dancing around the last pack of cigarettes - they can only smoke on both sides. The world has been swallowed up by the rising dead, and today among the survivors will be only those of you who have more athletic skills and a more powerful barrel! Get ready for a new version of the mass Zombicide!..
Read MorePRODUCT UPDATE Hello, friend. The Lelekan store is updated with board games for every taste. New hits, reissues of favorite classics, and a few unexpected new releases are now available. In this receipt: New games for companies Games for children and family leisure Dueling games for cozy evenings Complex strategies for experienced players And there are many different types of flooring that will suit everyone. Play fun with Lelekan FULL LIST OF UPDATES Sherlock Junior: Alba Sherlock Junior: Incidente Sherlock Junior: Suriguri The Sherlock: Whereabouts Unknown Sherlock: Villa Diodati Sherlock Far West: Devil's Pact Sherlock Far West: Shootout At Sunrise Sherlock Far West: The Cursed Mine Root RPG: Sawdust Beam - Quick Start (Root RPG: Quick Start) Root RPG: Claw Hill — Quick Start (Root RPG: Quick Start) Root RPG: Pellenitske Perelissya — Quick Start (Root RPG: Quick Start) Root RPG: Bertram's Cove - Quick Start (Root RPG: Starter Set) Cyclades: Legendary Edition - Monsters & Heroes (Cyclades: Creatures & Heroes) Cyberpunk RED: Jumpstart Kit Unmatched: The Witcher — Steel And Silver (Unmatched: The Witcher – Steel And Silver) Unmatched: The Witcher – Realms Fall Bang! Bang! The Dice Game BANG! Expansion Pack BANG! Gold Rush Star Wars: Battle Of Hoth – Structure Miniatures Star Wars: Battle Of Hoth Zombicide: White Death Dobble: The Lord Of The Rings & Hobbit Keyflower (Keyflower) Splendor: Children's Journey Through the Kingdom (Splendor Kids) The Lord of the Rings: Fate of the Fellowship – Gandalf the White Promo Set The Lord of the Rings: Fate of the Fellowship The Witcher: Path Of Destiny - Prophecy Promo Cards The Witcher: Path Of Destiny — Deluxe Numbers (Setup) Thunder Road: Vendetta And many, many other interesting things PRE-ORDER THE GAME RIBOKRAI We are opening the next fall pre-order for the new localization — "Rybokray"! This is a continuation of the Wings series from IgroMag, but now the focus is on the underwater world. Players will build their own ocean ecosystems, attract fish and marine life, create chains of actions, and earn victory points for their unique interactions. Hurry up and grab it with a 20% discount! Pre-orders with the maximum discount will last from October 14 to November 4, 2025. The game is expected in December 2025, at which time copies will be ordered and sent to customers. GAME LIBRARY UPDATE Mansions of Madness: Second Edition (Ukrainian) The mysterious mansion of madness once again becomes a place of anomalous phenomena and evil spirits escaping from the otherworld. You have to assemble a group of detectives who will enter inside and unravel all the mysteries of the mansion. Each member of the group must most effectively resist the monsters rushing into our world, use their special skills, monitor the level of madness, and of course, work as a team. War Of The Ring: Second Edition The board game "The War of the Ring" recreates the battle of the free peoples against the forces of Darkness. When playing with two people, each will lead one of the sides, three or four participants will have to divide into two teams. The game includes about two hundred plastic troops, which means that we are waiting for truly large-scale battles. Simultaneously with the war, a storyline unfolds: the Fellowship of the Ring is heading to Mordor to destroy the Ring of Omnipotence in the mouth of Mount Doom. SCHEDULE OF GAMING PLACES We are starting a series of October game libraries! Lelekan Club invites you to a week of tabletop adventures! October 20 – October 26 Monday 20.10 17:00 – 20:00 — KotoBanda, 2–4 players Age 9+ Monday laziness broke the price. Free game library! Tuesday 21.10 17:00 – 20:00 — Teneta Sliw, 4–8 players Age 8+ Games library at club rates. Wednesday 22.10 18:00 – 20:00 — Castles of Burgundy, 1–4 players Age 12+ Games library at club rates. Thursday 23.10 17:00 – 20:00 — The Witcher: Steel and Silver and The Witcher: Fall of Worlds, 2–4 players Age 9+ Games library at club rates. Friday 24.10 16:00 – 20:00 — Mansions of Madness, 1–5 players Age 14+ Games library at club rates. Saturday 25.10 16:00 – 20:00 — War of the Ring, 2–4 players Age 13+ Games library at club rates. Sunday 26.10 17:00 – 20:00 — Root, 2–6 players Age 10+ Games library at club rates. Registration: by appointment — come with friends and family! Questions: call +380938247182 or write to direct. Come and enjoy a great time with Lelekan!..
Read MoreGames are tools that allow individuals and groups to think outside the box. So it makes perfect sense that Apiary, a board game about space bees, uses cutting-edge approaches to employment mechanics in gameplay. It combines high-tech worker placement with classic resource conversion mechanics — sometimes with obvious advantages, sometimes with disadvantages. SPACE BEES IN ACTION In Apiary, players take on the role of space bees who grow their hive by gathering a variety of resources during their interstellar journey. Resources include water, fiber (which looks like green Chex Mix sticks), pollen (yellow splatters), wax (Rollos), and, of course, honey in pots. Space bees function much like real ones—they fly, land on objects, and collect them for their hive. And while I'm no expert on bees (my only experience is a summer spent with a beekeeper during a bike trip), the image in the game looks convincing. WORK MECHANICS You have four plastic bees, numbered 1 to 4, representing their strength. Placing stronger workers on cells allows you to perform more effective actions. In some cases, strength is added to an existing worker on a cell, opening up even more powerful capabilities. The game has six main types of actions, conventionally divided into two areas: Research - allows you to travel in a large general ship and collect resources, improving their extraction in the future. Expanding the hive is buying hexagonal tiles that bring various bonuses, victory points, abilities, or income. Cards are available separately, which can be used before or after the actions. The "play as much as you want" mechanics are reminiscent of games like Hollertau or Kalimala, which is always a nice thing for fans of Eurogames. A particularly interesting action is Conversion, where, using a strong worker, you create your own resource exchange mechanism that other players can use until the end of the game. At the same time, you receive a bonus every time an opponent uses it. ADVENTURES IN SPACE Apiary's mechanics are somewhat similar to Cryo's: you "release" workers and then bring them back to you to earn income and strengthen them. However, Apiary goes deeper: workers with a strength of 4 can "fall asleep" after performing an action, similar to Teotihuacan's actions. They will need to be brought back from the reserve again. When such a strong bee goes to a large honeycomb in the sky, the owner places a sleep token and receives a bonus from the main field - this is also the game timer. The game ends when all hibernation cells are filled, or the player runs out of tokens. SPECIFICITY OF MECHANICS The game avoids the common problem of worker placement - blocking other players' actions. Instead, if you want to occupy a space, you simply return the previous worker to its owner. He or she can decide whether to strengthen it or use it as a source of income. This approach creates a dynamic, "live" gaming atmosphere, where bees are constantly moving and resources are actively circulating. The playing field develops naturally, and the game never loses pace. RESERVATION The only thing that may cause discomfort for experienced players is a certain randomness, inherent in many other Stonemaier Games games. Due to the random generation of markets and the choice of development path, players may receive uneven rewards, which complicates the competitive element. However, if you don't consider Apiary as a tournament game, but simply as an exciting, thematic, and visually appealing board adventure, it can be quite enjoyable. We just hope that the sequel to the game won't be dedicated to wasps...
Read MoreMy wife and I are always on the lookout for new one-off games in the crime, escape room, or detective genre; I've reviewed more than I can count. But after getting my hands on the first game in the Masters of Crime series—Masters of Crime: Vendetta—I was incredibly impressed with the system, the storytelling, the use of various websites to advance the plot, and the grading elements. Vendetta was great, so when I got the chance to pick up a few more games in the series, I immediately volunteered to get all four, which I hadn't tried yet. Today I'm going to be talking about Masters of Crime: Rapture. Oddly enough, it seems to be even better than Vendetta. Read on to find out my spoiler-free thoughts on why! IT'S HARD TO BE A STAR Masters of Crime: Rapture is a one-time crime investigation game, meaning that once you've completed it, you can't replay it. However, the game is completely "restartable," so I'm already looking forward to giving it to my friends so they can experience it too. Although the box says it can be played with up to six people, in my experience it's more of a one- or two-player game. I also want to pay attention to the game's length - the box says 2-4 hours, and the instructions advise taking a break at the two-hour mark. We finished Rapture in two and a half hours, so a break may not be necessary. We took our time - we read all the cards out loud and carefully sorted the evidence, so your time may vary. In any case, the Masters of Crime games last longer than some other detective board games, but the amount of material in the box is truly impressive. In Rapture, players take on the role of a shady cartel boss who enjoys a life of luxury on the fictional island of Isla de Cubados, making a fortune from the lucrative drug trade. (These games are very reminiscent of the feeling of being the hero of Grand Theft Auto, which I personally like.) While relaxing at a beach bar on the island, you overhear a local cop talking about the disappearance of one of the world's most famous pop stars - a singer who has just arrived on the island to shoot a music video. And yes, this star, Diana, is originally from the same island. (By the way, the cop is on your payroll, so that's also to your advantage.) Suddenly you realize you have a problem - your "white business" is making great profits, but the disappearance of a pop star could attract the attention of the police - both local and international. Despite being a criminal yourself, it becomes vital to figure out what happened to Diana before the real investigators arrive. I really liked this plot idea. Over the course of a few hours and with around 70 cards of evidence, photos, visual clues, and a series of suspects—each with their own dark motives—Rapture does a great job of confusing players, gradually drawing them into the investigation. There are half a dozen fake websites to scan, a dozen envelopes with additional evidence, and a logic puzzle to solve to gain access to new cards. “This is probably the neatest and most cleanly constructed detective game we’ve ever played,” my wife said as we neared the end of the investigation. And I had to agree. Experience helps, of course, but here everything seemed logical and understandable—we were just working through all the cards carefully. We even got a high five when we used deduction to guess part of the final solution. Despite the large number of false clues, we managed to piece together a complete picture by carefully following the “crumbs” of evidence scattered throughout the island. KOSMOS PUBLISHER NICHE By the time we got to the final clues, we had solved the crime correctly and achieved the second highest score in the game. Like Vendetta, Rapture gives players the chance to find out what happened to all the characters in the story, and it also goes a step further by letting you decide the fate of some particularly vile characters. (Even though you're a drug lord yourself, let's face it, they were a bit worse.) The level of detail in Rapture is simply amazing. And it's no wonder, since the publisher is KOSMOS, the company behind the Exit: The Game series, including the Exit: The Game Advent Calendars that our family plays through every year during the holidays. KOSMOS knows how to make games in this genre, and every installment of Masters of Crime is a real win. Knowing that we have three more games left - Shadows, Incognito, and the latest Mosquito - is a real treat; my wife can't wait to start the next one ahead of schedule. I, on the other hand, enjoy the anticipation. Like a good TV drama, Rapture offers a truly high-quality narrative - mature, deep, and tense, just the way I like it. It's a fairly expensive game for a single-player format (around $25), but it's totally worth the price. Be sure to check out Masters of Crime: Rapture if you like playdates!..
Read MoreHello everyone! A quick pre-order has begun for a set of ten updated additions to the legendary game "Carcassonne", which contains many new components. The set includes: "Taverns and cathedrals" "Traders and builders" "The Dragon and the Fairy" "Towers and Thieves" "Messengers and Mayors" "Tournaments and Shields" "Siege and Defense" "Castles and Bridges" "Shepherds and Sheep" "Circus and Artists" This set will make a great gift for devoted fans and true collectors. Price: 6500 → 5200 UAH. Pre-order with a 20% discount is available only until October 12th. The Ukrainian edition is expected at the end of the month, so you will soon be able to enjoy the updated classic...
Read MoreI'm sure they've been around since before I noticed them, but 2025 is definitely the first year I've heard of semi-cooperative worker placement games. I've played two so far, and I'm sure we'll be able to squeeze in another one before the end of the year. The results are mixed so far. Kinfire Council is a much more interesting idea than the game itself, and the same seems to be true of Winter Rabbit. Designer William Thompson’s game first caught my eye when it was shortlisted for the 2021 Zenobia Award, which aims to raise the profile of underrepresented game designers. Zenobia is worth following not only for its noble cause, but also because the shortlisted games offer us new settings and themes—real themes, not decorative ones—that don’t usually make it to market. In the case of Winter Rabbit, we find ourselves in a world of Cherokee folklore, where Otter, Deer, Turtle, Bear, Wolf, and Possum prepare for winter. The mechanics of placing workers here are not quite like anything I've seen before. The basis of the game is a simple resource conversion: you accumulate various resources, and then spend them on improvements and gaining victory points. The novelty lies in the method itself. Players draw workers from a common bag. You can draw your own worker, but more often it will be someone else's - or that annoying Rabbit. More about him later. After drawing a worker, place it face down on any free space on the board. Each of the six sectors of the playing field corresponds to one of the resources. When all the empty spaces in any sector are filled, this resource is produced. The discs are turned over, and if there is no Rabbit there, everyone receives one copy of this resource. The player (or players) whose discs are present receives an additional one resource for each disc. If the Rabbit disc is revealed, he rakes up all the resources for himself and drags them to his hole. Oh, this cunning rabbit! The cooperative element of the game comes from the Tasks that players play from their hand at the start of each round. Each Task requires a certain amount of resources to complete and earns points for the player who completes it, but you can't complete your own Tasks. Someone else has to do the work for you. They get points, and you get a small bonus. Additionally, each completed Task helps the team prepare for winter. By the end of the fourth round, the team must complete seven Tasks in each of the three categories to survive the winter. If they do, the player with the most points wins. If they don't, you all lose together. There are promising elements to the game. I really like the idea of pulling and placing workers from any player. I think it could make a great game, but Winter Rabbit isn't. As with Kinfire Council, the political interaction that the rule encourages never really comes into play. It's enjoyable, but rarely exciting. The production and artwork are excellent. I really like the art, especially the creature art, but it's rarely a good sign when the artwork itself is my favorite element of the game. Despite its promising setting and unusual dynamics, Winter Rabbit just can't seem to pull itself together. ..
Read MoreEIGHT YEARS WITH YOU! Lelekan is celebrating its 8th birthday! This is a special date, because in eight years the team has come a long way, filled with new ideas, important projects and bright victories. Lelekan is not only a brand, but also a space of inspiration, creativity and joint achievements that unite friends, partners and everyone who shares our values. 8 years is proof that dreams become reality when there is faith, inspiration and support. We are sincerely grateful to everyone who has been there during these years, who trusts, inspires and helps us grow. Ahead are even more discoveries, new peaks and warm moments that we will definitely share together. GIFTS FOR FAVORITE CUSTOMERS In honor of this holiday, we are announcing a week of free games and discounts on our games for everyone! And also a raffle! Among everyone who comes to our game library this week and among our Instagram followers. All conditions can be found on our Instagram page. https://www.instagram.com/lelekan.com.ua/Giveaway post https://www.instagram.com/p/DO1AFI0CIva/..
Read MoreI'm a fan of small box games. In Alpina by HELVETIQ, players collaboratively build a board game set in the Swiss Alps and earn points as they go. Let me tell you about Alpina! ALPINA GAME REVIEW Alpina is a game for 2-4 players. Over several rounds, players place a landscape map in a 5 x 5 grid. The only rule is that you must place your map directly next to an existing map. Players can then choose to place one of their wooden tourist tokens on their map or a map directly next to their map. Repeat until the 5 x 5 grid is filled, then tally the score. “Wow,” you might say, “that’s easy.” And you would be right if that were all there was to the game. Because I haven’t explained why you choose one of your cards over another, and why you decide to place it in a certain place. SCORING When you look at each card, the first thing you'll notice is that it looks like a Polaroid, with a bird, frog, or goat at the top. Each "photo" also shows an icon in the lower left corner that indicates the type of landscape (mountain, lake, or forest). Finally, you'll notice that there are a series of icons at the bottom of the card, each representing a scoring opportunity. Some of these are simple: 1 point for each tourist token of any color on a forest card, 2 points for each lake card directly adjacent to the scoring card. Others are more complex and require more planning: 2 points for each type of landscape to the left of the card (on the same row), or 1 point for each bird orthogonally connected to that card. And remember… you don’t have to put the tourist on the ground right away once you’ve placed your card. You can bait a specific area, hoping the other player will peck. And then, once they’ve placed their tourist, you can close the trap and place the next card with the tourist to get the scoring condition. Alpina is smart about this. CONCLUSIONS There's not much to Alpina: 56 landscape cards, 32 player tokens (a scoring token and tourists), and a board that also serves as a scoreboard along the outer edge. And the moves are quick: placing one card and potentially placing a tourist. But the game is tricky and requires players to pay close attention to the development of the playing field. The game starts with one card already laid out on the table, which may or may not be in the middle, depending on the placement of the cards. This means that in a two-player game, each player will lay out 12 cards with 8 traveler pawns. But in a four-player game, only 6 cards with 4 traveler pawns are laid out. The board closes quickly, and if you don't keep an eye on the game, you may miss the opportunity to not only lay out the right card, but also to place a traveler on the table to secure points for the end of the game. Alpina is also fast, with games lasting an average of around 15-20 minutes. So it's the perfect way to whet your appetite for longer, more strategic games, or to end a gaming evening and unwind after a game of White Castle or Clans of Caledonia. So, if you're looking for a game in a small box that offers strategy and visual style, then Alpina would like to talk to you...
Read MoreEven old Scrooge – or Scrooge – would be hard-pressed to find fault with the latest project from Humble Bard Games. Charles Dickens’ popular story “A Christmas Carol,” about a stingy old moneylender in industrial-era London, has inspired at least half a dozen board games. Among them are Disney’s “A Christmas Carol” (which featured Mickey Mouse as Scrooge testing the audience’s trust quite a bit) and “The Haunting of Christmas.” ABOUT THE GAME Designer John S. Bailey is a teacher in the field of everyday life and has a special connection to "A Christmas Carol." In his words: "The themes and morals of this story are rich and deep. Everyone will likely take something from it that challenges them. For me, I can relate to Scrooge as a person in many ways… my connection to Scrooge has nothing to do with money. His character, the way he sees the world, the kinds of disappointments he's experienced, and how quickly he forgets the wonderful things from his past that could have changed his life for the better if he'd let them." The game fully reflects these sentiments. DESCRIPTION Spirits of Christmas is a medium-easy cooperative/solo strategy game where players use a turn table and card-based actions to guide Ebenezer Scrooge on his journey from miser to saint in Victorian London. Fans of solo and multiplayer card games from developers like Button Shy and Solo Game of the Month's Gabe Barrett will recognize a lot of familiarity in Spirits. But what sets it apart is: six levels of difficulty that gradually make the game more difficult; seven "communication modes" for multiplayer; three plot options. This gives you ten different ways to play, both solo and co-op. It takes about five minutes to unpack and familiarize yourself with the rules before your first game. The variety of strategies means that replayability is very high. COMPONENTS The game components are high-quality and extremely themed. The spirits that visit Scrooge on Christmas Eve are instantly recognizable – no matter which film adaptation you prefer, from Albert Finney (the designer’s favorite) to The Muppets (my personal favorite). Wooden tokens, linen card covers, black-core cards, and thick cardboard coins add depth to the atmosphere. And this is important: while many see Scrooge as nothing more than a symbol of brutal capitalism, Dickens wasn't writing about economic systems - he wanted to show the Scrooge in each of us. The game's beautiful illustrations were created by the designer's daughter, capturing not only the family's joy at the source material, but also Scrooge's gradual transformation. GAME PROCESS Players start with “spirit cards” that pay for actions and complete scenes in each “chapter” of the story. The size of the hand depends on the number of players: in a solo game – 5 cards, and with 5–6 players – only 2. "Scene cards" can be laid out randomly (the basic option) or in order - in the complex "Story Option". Each section corresponds to one of the three spirits of Christmas – past, present and future. A unique spirit token is placed on the roundel. Players move it by spending coins, which quickly run out, so choice and risk are critical here. Coins also affect the scoring. It's a clever mechanic: no one wants to be a miser like Scrooge, but the game makes you feel at least a little bit like him. Actions on the rondel allow you to: move Scrooge to another scene, to exchange or play cards, get 3 cards. Completing a scene requires the right combination of spirit traits (joy, compassion, mercy). The balance of these traits changes with each chapter, making the game dynamic and unpredictable. ADDITIONAL MECHANICS To complete a chapter, you need to complete all or just the "shaded" scenes (marked with a bow). The only problem is that they are difficult to distinguish in low light. "Torch of Prosperity" gives bonuses if activated on the rondel in time. “Gift cards” provide starting advantages, adding variability. END The section ends when: players are running out of money, all the "shadow" scenes have been played out, All scenes of the chapter have been completed. After three chapters (or sooner if resources are exhausted), the game ends. If players complete all three chapters without going bankrupt, they win. The level of victory is determined by the points table. On the lowest difficulty, victory seems easy, but as the difficulty increases, the game becomes a serious challenge. RESULT Spirits of Christmas is a solid board game from the developer of Holdout, Song of the Seas, and Roll-With-It. It will appeal to both card game fans and those who appreciate a strong theme. The atmosphere of industrial London, combined with the emotional light of Christmas, makes the game a great option for a cozy evening party by the fireplace on the eve of the holidays. Thanks to its compactness, simple rules and deep strategies, it can take you from “Deception!” to “Joy of the World” in a matter of minutes. And yes, Little Tim (spoiler alert) – survived. Spirits of Christmas is a crowdfunded game now available from Humble Bard Games. It’s not yet rated on Board Game Geek, but it’s sure to become a favorite that will stay on your table well after the holidays...
Read More










