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26.05.2023

 Biblios is one of my favorite fillers. Since I bought it, I've probably played 30 games. A little bit for a filler, you might say. I have two excuses: 1. When you have over a hundred games in your collection, you go to game stores, you often play on your friends' boards, etc., even 10 games for some home toys is a good indicator. 2. Biblios belongs to the category of thorough fillers. That is, the party leaves for 30-40 minutes. It is not for you to fill the counter of duels in the "Scottish Duel". RULES The game takes place in two large asymmetric phases. Phase 1 - sorting the cards and putting them on the hand. Players take apart the entire deck. It is done like this: a player takes one card at a time and must immediately decide whether he takes it into his hand (1 card!), puts it in the auction deck (1 card!) or lays it out for other players (1, 2 or 3 - depending number of opponents). After 3-5 cards are dealt, other players deal with 2-3 face up cards. The move is passed to the next player.  Phase 2 - auction. Here, players trade for cards by opening them from one of the auction decks. At the same time, you need to pay for colored cards with numbers with money, and for money cards with the number of face-down cards discarded from your hand. Cubes? There are dice in the game, but you don't have to roll them. They lie on a special field with the number three up. During the game, cards can be dropped that change the value on the dice by +1 or -1. The top value of the die is the victory points that are awarded at the end of the game. Whoever has the largest sum on browns will receive points from the upper face of the brown cube, etc. The sum of the points on the received cubes determines the winner. IMPRESSION The rules are simple as two by two, and the process is very gambling. That is why we periodically use the game as a gateway for newcomers. With whom did we play it and with random companions on the train, with..

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25.05.2023

 An event occurred in 2018. It took place only for fans of abstract beautiful games, and perhaps it is even worth cutting the circle of those involved in "fans of Rainer Knytsia's work". But it definitely happened. The reincarnation of his best game (of which there are several hundreds) Tigris & Euphrates was released. An abstract deck that was reissued even by FFG, one of the trendsetters in the field of amerithrash! "Tiger and Euphrates" is one of my favorite games, even in the 10x10 challenge I recorded it for 2019, so I was intrigued, to say the least, when I heard about its "re-release" called Yellow & Yangtze. And since I am deep in the topic, I will try to cover a little today not only the game itself, but also in the part about the impressions to show its distinctive positive and negative qualities in relation to the progenitor, when they appear. WHAT IS THE GAME ABOUT? Apparently, this is one of the most thematic (if not the only) boards of the "soulless" genius of Knytsia. Players act as the rulers of the country, who seek to squeeze as much territory as possible and subdue all spheres of life in the state, spreading influence wherever possible. On the common playing field, party members build empires using tiles representing different classes of people, from fishermen and merchants to governors and governors. Actually, the theme of the game about the "class struggle" for territories is very strongly felt during the game (for the abstract). And although the process itself is more reminiscent of something like go, I can say that for me personally, the thematic nature of this abstract is at the highest level among all boards of this class. Perhaps because all these permutations of colored tiles are quite varied, each with its own rules and exceptions, well tied to what is happening on the game map. You always understand how and why fishermen or certain governors act, because their actions are logical, and it is impossible to..

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24.05.2023

 Today we will evaluate the game "Carcassonne: Amazon". There is no need to consider it from all sides; I think she is well known to everyone. But it is interesting to see what has changed, and what new Klaus-Jürgen Wrede can offer in a series of games with almost 20 years of experience. In fact, like all additions and spin-offs, reimagining the gameplay of the classic board in some way, "Amazon" does not bring drastic changes during the game. Instead, players are offered a new emphasis in the form of a mechanic that now needs to be emphasized throughout the game. This was the case in previous branches, this box was no exception.  Let's start with the first obvious change - the environment is now tropical. Bright jungles, colorful animals, blue rivers and villages with baskets of flowering fruits - everything sets a much more cheerful mood than the gloomy gray Middle Ages. Although I am personally quite satisfied with the basic design, the new version is more pleasing. I know that for some, design plays a huge role when choosing a table, and some cannot be forced to even try an excellent box, when its color does not please the gentleman's taste. So here plus/minus is relative; some will appreciate it, some will not. Of the changes in the gameplay, two can be singled out, one of which is small and one is very large, which greatly changes the accents:  Let's start small. Now the role of "villagers" is played by two huts, two special "meeples", which can only be placed on the "fields" (in this case, the jungle). At the end of the game, points are not awarded for completed castles (in this version, they are villages), but for animals grazing in the jungle. Such a change was already in the series earlier, in the version of "Carcassonne" called "Hunters and Gatherers". In general, it does not fundamentally change anything, except for the calculation, which becomes easier, well, and diversity in terms of drawings on the field is added. A plus..

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23.05.2023

GAME PROCESS Assassin's Creed Brotherhood of Venice has a great tutorial mode: through a chain of memories, you gradually get to know the gameplay without having to read the rule book from cover to cover. However, I will describe the gameplay in general so that you don't have to judge the appeal of a game by its franchise alone. At the beginning of each turn, you draw an event card that will have some effect on the current turn. Your assassin can then spend one of three action cubes (or four if you stocked up on one from past turns) to move to another map tile, attack, or perform actions necessary to complete the mission objective.  The mechanics of movement here are simple: with one action you can climb the roof, climb the tower or sneak down the street. And since it's Assassin's Creed in front of you, you can synchronize by climbing to the roof and find out the location of hideouts or scenario objectives. In addition, here, as in Monolith's Conan and Batman Gotham City Chronicles, players can divide the stock of actions between themselves. This is especially important because players can spend Action Cubes completing mission objectives together or attacking enemies. In short, unite and conquer. When you find yourself in the same location as a guard (or vice versa), you first have to make a Stealth check. If you fail to roll the dice, you are exposed and alerted. More about anxiety below, but I assure you, it does not bode well.  In stealth mode, you can use the hidden blade to stealthily eliminate guards. Or, if you're really lacking in thrills, you can wield a sword or other weapon that makes a noise that will expose you and cause you to panic. White combat dice represent a hit, the activation of a weapon's special ability (which also counts as a hit), and the response of surviving enemies. As soon as corpses appear, it is wisest to get rid of them before other guards notice their dead comrades. At the same time, you not only..

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21.05.2023

 Flames are raging around. Under what seems to be solid ground, voracious lava awaits its time. When I was warned about the danger of the island, I did not believe them. If only I had known how hot it was in the dragon's lair, I would never have come here in my life. Even for mysterious treasures. But now I'm in a cave, and there's nowhere to run.  In this expansion to the Blade and Sorcery board game, the heroes enter the lair of the dragon Vastarios. The app is named after him: Vastaryous Lair. The authors are Simone Romano and Nunzio Surace. The game is published by Ares Games. Blade and Sorcery is a game with a campaign, and the story is given a lot of attention here. Therefore, the layout depends on the scenario. Players collect a field of tiles representing a dragon's lair, place various tokens and story event cards on it.  Each player controls one hero (with their own personal tablet and equipment). They act together in an effort to accomplish the mission's goal. Each turn, new monsters can appear, and each turn, monsters already on the field are activated according to the card drawn from the deck. When they find themselves in the same location as the heroes, the heroes have to fight. Dice are used in combat, the results of rolls are modified by equipment. For defeating monsters, heroes receive gold and soul points, which can be used to level up. This continues until the heroes (if they are lucky) meet the victory condition and move on to the next mission. Blade and Sorcery is a great co-op game even in the base. And expansions were expected to take advantage of Blade's strengths and develop a shared storyline, as the job of any expansion is to improve and develop the game.  At first glance, it appears that many of the cards in the Vastary Lair box are only needed to expand the respective decks. Players shuffle into a deck if they lay out an add-on campaign; they are marked with addition icons. Unfortunately, this dope is..

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20.05.2023

 Without putting it in a long box, I decided to dedicate the next review to the game Floating Market from our acquaintance from Morocco, Ben Pinchback. This time around, Ben sends players on a much weirder mission than controlling market stalls — we'll play as tiny Thai shekels who scour the floating market in search of fruit for their grandmother's salad. Whoever collects all the ingredients first will receive a salad from grandma. As I said in the previous article, the toy packaging components of this company are great, but the gameplay... We will look at it today. Let's find out what is hidden behind the phrase of the authors in the description: "Experienced board players will appreciate the unique combination of long-familiar and new mechanics of rolling multifaceted cubes with fast and fun gameplay." WHAT IS THE GAME ABOUT? In the first paragraph, the entire plot, which, like almost most Euro-boxes, is unnecessary. But, let's face it, the subject is... offbeat/funny/ridiculous (emphasis added)? The justification for collecting a set of multi-colored cards in the form of "you're a granddaughter, but here's a papaya" is kind of... strange, in general. But that is not the point. You will not be able to immerse yourself in the atmosphere of the game in any case, neither at the expense of the design, nor at the expense of the theme or mechanics. Here we will roll multifaceted dice. WHAT'S IN THE BOX? The playing field, which is a floating market and its surroundings:  Several tokens for operating on the playing field:  Player Color Meeples and First Player Marker:  Fruit and Coin Cards:  A mountain of player-colored dice, all suits from d6 to d12: HOW TO PLAY? There are seven types of fruit represented by cards. The object of the game is to be the first to collect 5 or 7 different ones depending on how long you want the game to be. These fruits are stored on boats, and all the efforts of the players will be directed to..

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20.05.2023

We are glad to inform you about new products and renewal of goods in our store Meet the fresh arrival and what's new in our store :) Hurry up, the games are great and for all tastes, be the first to buy :)..

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19.05.2023

 Growing up, I didn't have a lot of variety of board games. Those who were in our family were divided into three camps. We had classic games like Risk and Monopoly, also known as "boring games". A friend of mine played complex scrolling games that required a greater investment of time than my infrequent visits could provide. And there were paranormal games capable of ripping apart the fabric of reality like a popped pimple and letting diabolical hordes into our world. These included spirit boards and cards for divination. But later, during a break between episodes of Duck Stories, I saw something new in a commercial. In bright colors and with a charming voice-over, the video boasted something more like a mountain of plastic than a game. But it was all moving. It made sounds. The gameplay was like a hurricane. I had to get it. It was the game Forbidden Bridge. Her commercial stuck in my memory. And that Christmas was my first introduction to a mechanical device as part of the gameplay.  One of the main joys of board games is unboxing them. This is a childish hobby, reminiscent of unwrapping a gift. You carefully cut the tape that secures the edges, afraid to tear it off and leave a scar on the box. You remove the packing material, enjoying the smell of either ink or earth, which you will realize decades later is not much different from the smell of a long-buried clay shard. You untwist the metal wires that hold the parts in place as securely as the seals on a cursed sarcophagus. My grandfather gave me a swiss army knife at a very young age, and it came off one of these procrastinations and cut my thumb. With tears in my eyes, I barely convinced my father to just put a Band-Aid on the wound instead of stitching it up in his basement office. He agreed, but confiscated the knife until I was ten years old. Carefully taping the wound, I returned to the box. The sore thumb, the long assembly of those numbered plastic boards, the confiscation of my..

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18.05.2023

 Sumatra takes you to what is most likely an unfamiliar area - the largest island in Indonesia - and asks you to do a probably familiar activity: while traveling around the area, make notes about what you see in a notebook. Below is my notebook at the end of a five-player game. So, I saw a few people, a couple of crafts, three flora and fauna each, and (most impressively) two volcanoes, along with various equipment. I ignored Wi-Fi, GPS, and villages in this batch because it doesn't matter how much land you explore during your journey, since you still can't encounter everything.  There are nine types of tiles in the game, most of which allow you to accumulate points in different ways: people reward the player who saw the most (and punish the introvert who met the fewest locals), crafts give points for volume, flora and fauna give points only for the highest scores by species (and vice versa, for the lowest indicators there are no points at all), and so on. The game begins with randomly drawn tiles, so players have a stake in one or more areas of exploration, then you head off to wander the island - and then the game really begins. Your tokens are joined by a tour guide on the island, and as your group moves to the first location, you choose a tile number from the briefcase. When you're with a guide, you can either stay with them and explore the current location and take a tile into your notebook if you want, or you can leave the group and run headlong to the next location. You won't get to take anything this turn since you're traveling alone, but next turn the guide will join you and any remaining tiles from the previous location will be moved to the side and replaced with new ones, and you'll have a chance to choose the first Hey, you get rewarded for your adventure. I hope something interesting came out...  If someone has moved to the next location, you know the guide is going to join that player on the next turn and you don't have much..

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17.05.2023

 I played 2 test games (dueling in the Monk's Retreat scenario and 3-player co-op in the Unholy Quest scenario) and decided to share my impressions. BOX There are many components here. I would even say too much. Lots of cards, tokens, fields... a lot of fiddling. Yes, black cubes turned out to be too much for us and we played without them, it is good to remember which locations I have already visited on a small map. The layout in the first batch took us about an hour - and this despite the fact that the owner of the game has already laid out most of the components by category. The game itself lasted about two hours. Some components look frozen (for example, the Income tablet), although as far as I understand, they have a different appearance in the final version. RULES What I dislike most is the rule book. In my opinion, it needs to be revised a lot. Example 1: In points 9-11 of the layout, you must lay out the stats, spells, and skill cards "on the deck of cards to the left of your hero's card." However, it does not specify that one deck should come out, and not 3 different ones. Worst of all, the exploded view of the game on page 7 shows them separately. So when point 12 told me to "shuffle the deck of cards to the left of your hero card", I didn't know which one to shuffle. In the first game, we made a mistake and did not mix our hero's specialization into the Might and Magic deck. We later noticed the bug, but less experienced boarders will have a harder time. Example 2: When we were looking for battle rules, like any sane person, we looked at the battle rules section of the rule book. Page 33: "Unit Actions in Battle": "When a player activates a card from one of their units in battle, they can do one of the following actions when activating the unit: Movement - ... Attack - ... Retaliatory attack - ..." However, counterattacking is not an action. This is a reaction that is not performed during the..

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