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07.05.2023

 In short: the game is very, very fan-friendly. A little unpolished in places. Many interesting ideas, but unfinished. I think it wouldn't hurt the developers to test Company of Heroes for a few more weeks. They obviously tried to make it easier to get into the game by splitting one rulebook into two: basic and advanced rules, but there are so few advanced rules that it would have been better to include them in the first book and just make sense of it. And now you have to flip through one or another book, finding out what these symbols mean.  The gameplay is basically very simple: move-attack-supply. But the rules are structured and described in such a way that they are very difficult to digest. For example, movement mechanics: movement is divided into 3 movement actions, each of which uses 3 cubes. These cubes represent how many hexes your unit can move; the maximum is always equal to 3. Excessive freezing. Once you digest them, it becomes clear that these rules lead to unnecessary fuss. You place 1, 2, 3 cubes next to each unit you want to move, then almost immediately remove them from the field at the end of the movement phase. Of course, this is not the end of the world, but the gameplay is too boring. But the attack phase is much more puzzling: because of the symbols chosen by the developers. On the dice there are symbols of infantry, symbols of equipment, symbols of explosions and fire. Intuitively, it seems like infantry symbols would trigger when an infantryman attacks, but they don't; they only mean that this attack damages the infantry. In my opinion, a strange reverse logic. Plus, a surprisingly working defense mechanic. You will have to check the chart, match the dropped symbol with the symbol of the attacked unit to know if it is defending or not. Then roll the dice as many times as the required symbols have fallen out. Then match the cards of the attacker and the unit being attacked... The developers should have ditched all those..

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06.05.2023

 Hello everyone, in the first days of may we received a lot of great games, so we are happy to inform you about the new products and renewal of goods in our store. Meet the fresh arrival and what's new in Lelekan-chik. Hurry up, the games are great and for all tastes, be the first to buy :)..

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06.05.2023

 ISS Vanguard was one of the most anticipated games for me. The game is about exactly what I dreamed of: you are the captain of a spaceship exploring amazing new worlds. Perhaps the most attractive setting for any fan of science fiction. In part, the grand idea of the authors came true: the game turned out to be thematic and with an exciting plot. Exploring the worlds and discovering new things is very exciting, and the narrative in the app is excellent (although I had to turn down the loud background music first).  It was not easy to break through the training mode, but in general the game is very clearly structured. The rulebook, player notes, ship's logbook, text on the cards — everything is quite simple and clear, despite the fact that the action is divided into several stages. All components are of excellent quality. Admittedly, I didn't splurge on the special kickstarter dice, but the basic ones are very nice, and the reviews on the kickstarter dice are mixed. I didn't buy a full set of miniatures either, which I didn't regret; all the small ones are completely unnecessary, except for the character models from the base box. Even the built-in organizer is very good here - however, the cards fit very tightly and it is not easy to find/pull out the necessary ones (and this is despite the fact that I did not put them in protectors). As for the game itself... The gameplay in ISS Vanguard is essentially to create obstacles in the way of the story and to make the decisions you make seem more meaningful. In this respect, it does its job of setting the pace of the game and giving you options to choose from. Like a gate guarding interesting secrets, technologies, pieces of the plot and setting. But if it wasn't for the setting and if the game was about, say, trains or harvesting, then I would definitely pass. The mechanics of ISS Vanguard are not too fan and shallow.  Gameplay decisions basically come down to which die to roll and whether to roll..

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05.05.2023

 If you've ever wanted to be in the shoes of Indiana Jones: collecting ancient artifacts around the world and fighting Nazis, gangsters and cultists, this is your chance. Fortune & Glory from Flying Frog Productions tries to bring the atmosphere of a classic action novel to the table with a try-your-luck mechanic, dice-based combat and, most importantly, a stylish soundtrack CD. A little about Flying Frog Productions: all of their games (whether zombies, aliens, or action-packed adventures) have a strong emphasis on atmosphere. The mechanics are hardly elegant: they consist of a lot of dice rolls and drawing a lot of cards with a lot of artistic text. However, their games are often boring.  Fortune & Glory is designed for 1-8 players aged 12+ (I suspect this is due to the setting). According to the box, a game takes 90-180 minutes, but its duration can vary greatly depending on the number of participants and the selected game mode: solo, competitive, team-competitive or cooperative. Yes, I played one solo game in 45 minutes, but I was probably just lucky. If you order the game directly from Flying Frog (or buy from them at one of their tabletop shows), you'll get an extra pair of promo cards. COMPONENTS I will not list all the components - there are a lot of them. The set comes with a hefty trifold box (one of the reasons the box is so huge), almost 50 plastic figures (heroes, villains, temples), piles of plastic coins (which you use to mark your wealth and fame) and dice, and hundreds of cards. And even bigger cardboard sheets of characters and villains and stacks of tokens, including those that are useless in themselves but can be useful in homemade or future scenarios. And, of course, Flying Frog's signature feature is a soundtrack CD.  All cardboard is of very high quality: dense, with a glossy finish. The cubes are ordinary: small hexagons. The miniatures look pretty nice, with a unique figure for each hero and villain, plus a..

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04.05.2023

 Drako is a game about a young dragon trapped in a valley and trying to save his skin from money-hungry gnome mercenaries. Since he's chained (for now) it won't be easy to escape, but the dragon is still full of strength and can breathe fire. On the dwarves' side is a long-range crossbow and a fishing net. Who will win in this fight? ABOUT THE GAME  Drako is a duel in which one player takes on the role of a dragon and the other three dwarves. The dragon's goal is to survive (hold out until the gnome uses up all actions) or kill all the gnomes. The goal of the dwarves is to kill the dragon before it flies away.  Drako is an asymmetric game. Although the goals of the participants are similar, each has their own strengths and weaknesses and different play styles. The dwarves must act aggressively to injure the dragon as quickly as possible. They are strong in a group and well protected, but it is better not to face a lizard 1v1.  If the number of dwarves decreases, it will become much more difficult to fulfill the victory condition. The dragon is very strong, but in order to use all of its abilities (flight, mobility and fire breathing), it needs to actively move around the field and attack from a safe position. At the heart of Drako are card-based actions. When playing cards, the dragon and dwarves attack, move, or use special abilities COMPONENTS  A medium-sized box (roughly from Battle for the Galaxy) contains 2 mini-tablets for both players, 1 field, 1 dragon token, 3 dwarf tokens (all three different), some tokens, and two decks of 38 cards, one of each the player The components are quite high-quality, nicely illustrated, and the small ones look great - at the level of FFG ones. Let's take a closer look at the cards, since the mechanics are tied to them. Each card has one or two symbols. They reflect what action a player can take after playing that card. If there are two symbols, then choose one of the two.  The following actions are..

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03.05.2023

 You have inherited an old distillery and are burning with the desire to restore the former glory of the family business.  Over the course of seven rounds, you'll learn spirits recipes, buy the right ingredients for them, create drinks, sell them and improve your distillery. All this in order to earn the most victory points and become the best master of his craft. At the beginning of the game, each player will receive two characters, of which he must keep one for himself. The choice of character depends on what ability you will have, what will be the size of the starting capital and what will be the starting ingredients.  In addition to this, each character has their own signature recipe, ingredient and affiliation to a certain region.  At the beginning of the game, each player will receive 3 cards of personal goals, for the achievement of which at the end of the game he will receive additional victory points. You need to keep only two of the three goal cards.  The game lasts 7 rounds, each of which is divided into 4 phases: MARKET PHASE During this phase, players make 1 buyer each and pass the move until everyone says "pass". Each drink necessarily consists of three ingredients: water, yeast and sugar.  1. In the regular market you can buy: yeast, water, one of three types of sugar and containers for storing the drink. When you buy yeast or water from the regular market, you get the bonus indicated on the card (1 coin or view a card from the deck of the elite market with the possibility of purchasing it).  In the normal market, you can only buy 2 cards in the entire market phase. The purchased ingredients go to the pantry, and the containers go to the utility room.  Depending on the type of drink being created, it will be possible to sell it immediately after creation, or send it to the warehouse so that it reaches the required age, and only then sell it. For storage in the warehouse and required containers...

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02.05.2023

 Did you ever imagine as a kid that you had your own amusement park? You thought you could ride all the rides, eat fast food in any quantity, stay up all night to watch endless fireworks. But now you will descend from heaven to earth. Actually, managing a theme park is a huge amount of hard work. You must build rides, hire staff, open entertainment venues, improve and upgrade equipment to outshine rival parks, and be prepared for any subterfuge, corporate schemes or espionage from other players. Who will have the grandest amusement park at the end of 8 rounds? Fingers crossed for luck! PREPARATION FOR THE GAME  To lay out the game, each player chooses one of the themed decks to include in the game. Then you take all the cards of the chosen theme, divide them by type (event, park, drawing, etc.) and shuffle everything together. Each player receives a center gate card, a loan card, 20 coins, and 5 cards from the top of the park deck. Once all players have received their cards, the first round can begin. GAME PROCESS The Unfair game consists of 8 rounds. In each round, starting with the first player, you will go through 4 phases. In phase 1, the event phase, each player plays an event card and then has the opportunity to play as many event cards from their hand as they wish. Phase 2 is the park phase where you will do your main actions. On your turn, you have several options: you can buy a card from your hand or from the market on the playing field to add to your park, or draw some more cards from your park deck, events, or blueprints, or demolish an attraction in your park, or "pick up a change" (this is the weakest action in my opinion, but it can give you a few more dollars instead of taking out a loan). After the action-packed Park phase, you get all the money from ticket sales in the Visitor phase. Finally comes the "Cleaning Up" phase, which involves preparing for the next round. I know what you're thinking. And that's all? The most..

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30.04.2023

 Uprising: Curse of the last Emperor - cooperative 4 for 2-4 participants. Players must defeat both the legions of the Empire and the hordes of Chaos to win freedom for their peoples. FILLING THE BOX  The quality of Uprising's components is impressive. All the illustrations are great. The plastic stands look great, as does the playing field. It is very large and divided into hexes. The game laid out on the table looks impressive. The playing field simultaneously serves as a very convenient landmark, where a rather complex structure of the move is written in detail, and in two directions; no matter where you sit, it will be easy to reach the attraction. In addition to the main playing field, there are also two tablets: one for quests and items, the other for the bad ones. A pleasant, but completely optional supplement. If they are not placed on your table, you can simply not use them. As for the players' tablets, they are also good quality and thick and also clutter the field. The cards are made of high-quality material, although they tend to stick together, which makes it difficult to shuffle them. Protectors are highly desirable. I liked that garrisons are marked with plastic tokens that are placed on top of each other, as well as walls and towers that you can surround your shelters with. There's a lot of stuff on the playing field, and it's nice that three garrisons take up as much space as one garrison. Thank God, the game has a built-in organizer, and a very good one at that. It is far from ideal: cubes do not fit in there, and there is no compartment for some items. But in general, it is quite convenient and speeds up the layout of the game. I also really liked the rule book: small, square format, spring-bound - just the thing to lay open during the game. It looks bright, there are a lot of examples, everything is clear, except for a few points that would not hurt to describe in more detail. There is also a table of contents..

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29.04.2023

 "The Thing" is an excellent game: exciting, with tension that builds as the game progresses, just like in the movie. The weight category is medium. The replayability is very decent. COMPONENTS  I bought the kickstarter Super Deluxe. The components in it are gorgeous. Excellent miniatures, and the characters are recognizable (which cannot be said about Western Legends, for example). Thick, pleasant to the touch plastic tokens. The cards are also thick. My only gripe is that the text on the tokens used in the contact phase is white on white. It's a little hard to read. Also, when playing alien-human interactions, dog tokens are used, which was a little confusing to us until we realized that this was for economy: to not produce an extra set of tokens for humans. In general, this is a trifle. BOOK OF RULES The rulebook doesn't miss a beat, but it does feel confusing in places, especially when it comes to the layout process. Technically everything is correct, but to understand, you have to read the whole section carefully. There is a lot of commotion with decks, bags, etc. depending on the number of players. An example of a confused description is the instructions for mixing location maps in the dogs section. In general, it's a good idea to read the rules sections carefully before doing anything. GAME PROCESS  The game is good in many ways because it borrows a lot of mechanics from other games: we found references to Avalon, "Dead of Winter", Ultimate Werewolf Extreme and even "Secret Hitler". However, the mechanics did not stupidly copy, but modified. Almost all changes benefited the game. In essence, this is a game about the secret placement of workers (each character can go to one location per turn), in which there are interesting, difficult solutions. Here is one of our "favorite" points: when repairing the base (which is a critical part of the game), if 2 characters are in the same location, then you get great bonuses. For example, if 1..

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29.04.2023

 Karаk, Voices in My Head, Mansions of Madness and other novelties await you on our shelves. New projects with different mechanics and gameplay will be a great addition to your collection of board games. Also, already well-known world hits have returned to our shop...

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