WONDERFUL NATURE Are you tired of the hustle and bustle of the city? Tired of the constant noise and distractions? Maybe you should take a break from the hustle and bustle and escape to the idyllic countryside. Enjoy the pristine beauty of the countryside and remember: it is your responsibility to keep it pristine and lush. Naturopolis is the latest pocket-sized game from publisher Button Shy, and is a direct successor to the Sprawlopolis line of games. This game, along with Sprawlopolis and Agropolis, and their associated mini-expansion games, share the same core gameplay mechanics. Solo or in pairs, you play cards from a deck of eighteen cards and create a specific landscape with different scoring mechanisms. However, Natuoropolis takes a different approach to the theme, focusing on creating natural beauty and scenic landscapes, while punishing you for spoiling that beauty with an excessive amount of roads and asphalt. BUILDING A BETTER WORLD Those familiar with other games in this series will recognize the gameplay pattern. Setup only takes a few minutes. Shuffle all eighteen cards together and draw the top three. One side of the cards depicts the aforementioned landscapes, while the other side of each card features a separate scoring target. These first three cards will be placed with the targets facing up, indicating your unique scoring mechanisms for this particular game. You will then deal three cards to the first player and one card to any additional player(s). Turn over the top card of the deck to begin, and you’re good to go! The moves are simple: you simply add a card to the table in front of you. Each card contains one quadrant of each biome in the game: forests, grasslands, mountains, or lakes. Some cards depict rivers, some depict roads, and some depict campsites. You can place your card so that it overlaps or lines up edge to edge with any card already played on the table, and it can even create gaps in the landscape if you follow the other placement rules. After placing a card, you pass the two cards remaining in your hand to the next player. This repeats, with each player placing one card over and over again until the deck is completely empty. A COMPROMISE IN BEAUTY After all, you have a beautiful natural landscape to admire… but what does that mean? Looking at the three objectives you drew at the beginning of the game, you can sum up your target score by adding the numbers on the three objective cards. In general, scoring options that are harder or less common to complete may only add a couple of points to your target score, while easier objectives will add more to your target score. Beat that score and win the game. Can’t beat it? It’s a tough game—you lose, and your park will be ugly. In addition to your specific goals, there are some standard scoring rules that help give your landscape an edge. For each of the four main biomes, you'll receive one point for each card that falls within your largest contiguous area of that biome. This encourages you to try to build large, sprawling forests and massive lakes. However… you'll also need to manage your roads, as each individual road will reduce your total score by two points. This is the biggest difference from previous games in the Sprawlopolis series, and reflects the thematic emphasis on the beauty of nature. CONCLUSIONS Thematically, Naturopolis achieves its goals. The tension of choosing between starting a new path and continuing to develop your sprawling biomes is at the heart of the gameplay decisions. Balancing your moves between setting up big point wins and managing negative point values leaves each of your fifteen card turns on a razor's edge. Given the context of the other games in the series, it's easy to see how this game repeats the formula and tweaks it a bit to make it seem new. There are also combo expansions that let you add this game to the other two in the series to combine cards and create mega-landscapes with a mix of natural beauty, cityscapes, and farmland. On top of that, it all fits comfortably in your pocket or purse, perfect for a quick game at the brewery or while waiting for your meal. That said, the same minor flaws as the other games in the series are present here. While Button Shy positions these games as co-op, in our testing they really felt more like a solo experience. Much of that is due to the game's limited size. The eighteen maps feel much better for a solo player than when you're sharing your card draws with someone else. Another minor issue I ran into while playing was that the road penalties are so severe compared to the points you're earning that the game almost always requires you to manipulate the placement of roads rather than actually scoring points. The fact that the theme is combined with the mechanics seems intentional, but as a player, actively working to reduce losses was less fun than creating the perfect landscape for my target maps. However, at just $12 and with a few free add-ons, it's hard to pass up such a challenging solo puzzler in such a small package. Be prepared: you'll probably lose most of the time. While Naturopolis isn't likely to win over those who didn't like Sprawlopolis or Agropolis, it offers much of the same compact gameplay and will please fans of the series. If you're new to the series and are wondering whether to get involved with this game, don't worry. It's affordable and works reliably as a standalone game, and it can also serve as a great introduction to the world of Button Shy's wallet-sized games...
Read MoreBlog
For your convenience, we have compiled a schedule of game libraries for next week so that everyone can play the board game they want) So we present to you the schedule of events at the Lelekan club ..
Read MoreMACAO GAME REVIEW Macao is now a Chinese city, but in the 17th century it was a Portuguese colony and major trading center. In Macau, players take on the role of Portuguese adventurers, improving the city's infrastructure, collecting valuable goods, and then trading them across Europe, striving to become the most prestigious adventurers of their time. Macao is played over twelve rounds. At first glance, it seems like a game with a mix of mechanics: a bit of board building, a bit of pick-and-drop, and a bit of territory control. But Macau is actually, for lack of a better term, a turn-based game. At the beginning of each round of the game, five different colored dice are rolled and placed in the center of the playing field. Players then choose two of these dice to collect the dice. The color of the collected dice is the same as the color of the selected die. The number of dice collected is determined by a value. But more importantly, this value also determines how many turns the players will have to wait before they can access the collected dice. After players have collected their dice, their player components, called "wind roses", take their turn, and the dice in the next area of the wind rose become available to them for that turn. These dice are spent on improving your city and collecting goods by buying up city blocks, fighting for position in turn order, moving your player marker along the wall, activating cards and paying for their abilities, and moving your ship along waterways to deliver the goods you collect. In the style of Stefan Feld, Macau is a game full of opportunities to earn victory points, and almost everything you can do will result in you earning them at various stages of the game. And whoever has the most points at the end of the game wins. There are many more in-depth details that I will cover soon. This is just a general overview of the game. If you think you have heard enough and just want to know my opinion, feel free to skip to the Opinions section. Otherwise, read on and I will give you a brief rundown of how it is played in Macau. ANCHORS Macao is organized as follows: After placing the main board on the table, the 24 Office cards are shuffled and two are placed face up along the outer edges of the board for each round of play. The remaining cards are shuffled into a deck and placed side by side. The Goods tiles are shuffled and one is randomly placed on each of the city blocks. The Joker tiles are also placed in the marked positions. The beige discs are placed next to the Tribute track. The remaining components—the dice (which can be sorted if you like, but I just keep mine in a large bowl) and the coins—are placed within reach. Next, each player chooses a color and receives tokens of the chosen color, including a compass rose, a ship, two discs, a table, and twelve possession markers. In addition, each player receives five gold. The player's tokens are placed on the wall and prestige track. His ship is placed on one of the positions. Now that you have done that, choose the order of play in some way and arrange the players' discs on the wall in the order you have chosen, from top to bottom. From now on, the player whose disc is furthest along the wall and on top will be the first player for the current round. Second, third, and fourth are determined in the same way - furthest in front and closest to the top of any piles. In turn, each player will choose a card from a small selection of cards. This card is placed on their table. Each player also receives one die of their choice, which must be placed next to the one-dot area on their wind horn, and two dice of matching colors, which must be placed next to the two-dot area. You are now ready to play Macau. CUBISM In Macao, you live and die by your compass rose. So before I delve further into the gameplay, it's important to understand how the compass rose works. Your compass rose is divided into seven sections. Six of them contain a picture of a die set to a different point value (from one to six), and the seventh contains a picture of a large arrow. Collected dice are placed in the area next to the compass rose adjacent to the value of the die used to collect them. To better illustrate this, consider the following example: A player chooses a red three and a blue four as his dice. He takes three red dice from the supply and places them next to the compass rose area that represents the three-dot die. The four blue dice are placed next to the face of the four-dot die. After choosing the dice and collecting the dice, each player turns their compass rose. The arrow will then point to the dice available to the player in the current round. If there are no dice, the player takes a penalty marker, which will cost them three points at the end of the game. So, choosing higher value dice will give you a lot of dice in future rounds, but you can't completely ignore lower value rounds without risking penalties. This is the lifeblood of Macau. But as important as it is, there are many other considerations. OTHER CONSIDERATIONS Before the dice are rolled at the beginning of a round, there is a card phase. In this phase, four cards are drawn from the deck and added to the two cards set aside in preparation for the current round. These cards have a tribute value in the lower right corner and a coin value in the lower left corner. These values are added up and the beige Tribute track discs on the main board are placed accordingly. This means that during their turn, the player can purchase the amount of Prestige on the right by paying an amount of gold equal to the value on the left. This is one consideration, and it is risky. Do you pay the amount being asked now for the reward offered, or do you hold on to your money (and money is very tight in Macau!) in the hope of an even better deal that may never come along later? Once the Tribute Track is sorted, players take turns, in the order they draw, choosing one of the cards to place on their table. Each card has a cube value required to move it from the player's table to their active card area. Each player's table can only hold five cards. If the table is already full when a player chooses a card to place on it, one of the cards in the table is discarded to make room for a new card, and the player receives a penalty token, which, you guessed it, is worth minus three points at the end of the game. This is another point to consider. Cards that are harder to play usually have stronger abilities. How many of these do you want to take on? After the card phase is complete, dice are rolled, dice are collected, and compass roses are turned (which may result in penalty tokens) as described earlier. The action phase then begins. During their turns, players may spend dice on: – move your marker along the wall to control the order of turns. – buy one city block by paying its cost and replacing the goods tile on it with one of your property markers. – move your ship one space along the waterways one space for each die spent. If a player lands their ship in a port for which they have the appropriate goods(s), they deliver them to the port (starting with the highest value space) and receive Prestige for doing so. – activate any cards that have been removed from their tableau into the active cards area, and for which they have the required dice. Such cards are usually rewarded with prestige or coins in exchange for certain dice. Sometimes you only have a very few dice at your disposal. In such cases, choosing what to do with them is quite simple, since you have few options. But there will be many cases where these decisions will be difficult. To better understand why these decisions can be difficult, let's talk about scoring. PRESTIGE In Macau, prestige is gained from a variety of sources. Some of it will be earned throughout the game for various cards activated, goods delivered, or the tribute scale. However, a significant percentage of it will be accrued for the final game scores. At the end of the game, you'll earn points for the largest cluster of property tokens in the city—two points for each cluster—and take a penalty token for each card left on your table. There are also many cards that, when activated, will also earn you end-game points. The person with the most prestige wins, and ties are broken by the person furthest away from the wall. CONCLUSIONS As I thought about Macau and how it made me feel, I came to a strange realization. For a game I love so much, I have a lot of negative reviews. For example: – Nowhere in the game (not in the components or the rulebook) does the game explain the different types of goods. They are labeled on the cards, but there are no accompanying illustrations to explain what they are for. Do you have a card that gives you extra points every time you deliver lacquerware? Good luck figuring out what that good is. I think it's the red one that looks like a bunch of vases? Then again, there are blue and white ones that look like Delftware. So maybe that's them? Or maybe it's the one with the green plate. Who knows? – Macao has some of the cheapest and lowest quality components I've ever encountered. This isn't so much the game's fault as the publisher's. In my experience with older Alea games, this kind of "skill reduction" seems to be the norm rather than the exception. – The tribute table is so random that some games go by without using it. And that seems strange to me. In a well-balanced game, there should never be any aspect of it that feels irrelevant. Yet the tribute table often is. – Aside from a few cards that reward their owners for doing so, there’s little incentive to move along a wall other than to go first. In fact, most games I play involve very little movement along a wall. Often the only reason..
Read MorePRODUCT UPDATE Hello, friend. The Lelekan store is updated with board games for every taste. New hits, reissues of favorite classics, and a few unexpected new releases are now available. In this receipt: – New games for companies – Games for children and family leisure – Dueling games for cozy evenings – Complex strategies for experienced players And there are many different types of flooring that will suit everyone. Play fun with Lelekan FULL LIST OF UPDATES EXIT: The Game — Dead Man On The Orient Express EXIT: The Enchanted Forest EXIT: The Game – The Disappearance Of Sherlock Holmes Unmatched: Slings And Arrows Andromeda's Edge Star Wars: Super Teams Come Sail Away! Defenders Of The Wild Inori Exploding Kittens: Good Vs Evil The Witcher: The Roleplaying Game - Quick Start (The Whitcher: The Roleplaying Game) Beaver Creek (Beaver Creek) Rival Restaurants Beacon Patrol Mysteries of Karak II Castle Myce And Mystics GAME LIBRARY UPDATE Sushi Draft Who's hungry? Sushi Draft is a card game where your main goal is to score the most points by eating lots of different types of sushi. The player with the most diverse menu gets dessert! Each round (turn) you must choose one sushi card to "eat". Then choose one sushi card to keep in your hand, and pass the rest to the next player. The game continues until each player has "eaten" five sushi. After three rounds, the players count their points and the one with the most points wins! Sonic the Hedgehog: Dice Rush Speed is Sonic's game, and in Sonic The Hedgehog Dice Rush, 2 to 4 players race in real-time to create the ultimate Sonic the Hedgehog level. Players simultaneously roll their dice and compare their scores with cards featuring sections of a classic 2D Sonic level. Act fast, as certain sections will earn you extra points, while others will take them away from you! SCHEDULE OF GAMING PLACES In August, we continue to delight you with various game libraries in our club. This week we'll be able to try on roles from pirate ship captain to Egyptian architects, do a little zombie killing, and head to the wonderful valley of the beasts. So we present to you the schedule of events at the Lelekan club ..
Read MoreMOVIE MIND GAME REVIEW In 2013, I saw 160 movies in theaters. Technically, that was every "wide release" movie that year. That means I have a problem; it also means I sat out movies like The Smurfs 2, The Hot Cop, and the only Die Hard movie that was truly terrible, Die Hard Good Day. I regularly watch 75-100 movies in theaters every year. I refuse to talk to other people during the Oscars. I've seen Indian movies in India. I've gone to the theaters alone during COVID. I've waited outside theaters in all weathers to be first in line for midnight premieres. It's safe to say that I like movies. I'm pretty good at film trivia, but my general knowledge of movies, accumulated over time, is pretty strong. When I got my hands on a game from Gigamic, namely Movie Mind, I immediately sat down to figure it out. Here's the short summary: a lot of fun, but only for die-hard movie buffs. Movie Mind is a three-round quiz game for two or three teams against each other. On their turn, a team draws one of 80 picture cards; the opposing team selects a reader who asks five questions that must be answered within 90 seconds. Each correct answer earns one point. Between rounds, each team has the opportunity to answer one question about the card currently in play to potentially steal a point. After three rounds, the team with the most points wins. The illustrated square cards are the heart of Movie Mind. Each card features visuals from 10 different films released over the past 70 years or so. The illustrations don't always try to depict a single scene; sometimes there's a character from, say, Pulp Fiction walking up to a masked man you remember from the Scream movies, without any context. It's essentially a collection of ideas piled into one space, so as you listen to each question, moviegoers have to figure out which films are depicted, then try to match the answers to the random questions: "A film about an airplane." "A film in which a character is granted three wishes." "A film in which a man leads a group on a great adventure." Vague, isn't it? More often than not, when someone on my team answered a question correctly, I would yell, "Where do you see THAT?" because I couldn't find the link to the image for some reason. The illustrations further complicate matters; on one card, the character is simply sitting on a couch. Most of us had no idea who this person was supposed to be, despite the fact that this was a character from a very successful comic book franchise. That's because there wasn't much additional information about this character; he was just sitting there. But if you recognize some of the characters, symbolism, or key visual moments from your favorite movies, then you're in for a treat. Also, there are no quotes in the images. For a fan who knows movie quotes well, this won't help you at all in the "Movie Quotes" game. WHO WILL BE INTERESTED IN THE GAME? Movie Mind really works, but it's a game for a true movie buff. I know this because even as a movie buff, I often had a hard time answering some of the questions. The illustrations by Diane Fayol and Charles Deroux are interesting, and many of the players I sat with found the work to be solid, if not at times impressive. But that's not the point. When you see something from, say, Jaws, you just have to see a shark, and bam, you get it, right? Jaws is and always will be "The Shark Movie." (Apologies to The Meg, Shark Tale, and the classic Sharknado TV franchise.) But, "Interstellar"? Can you imagine things from the movie and then imagine them animated? How about "Lawrence of Arabia"? You imagine the footage from the movie, but it's not drawn, right? This makes Movie Mind a little more difficult than it needs to be. It's always fun, and as I often say on these pages, I love games with screaming, timers, racing, and drama. Movie Mind has it all. But if you have a friend who considers himself a movie buff because he's seen all the Star Wars movies, this game isn't for him. This is for the person who loved — and remembers! — Big Fish. Fan of the French film Amelie? Go here. Are there any references to Star Wars, Jurassic Park, or some Marvel movies? Sure, and those references are a bit ahead of the less obvious ones. But I think the main enjoyment here will come from someone who has a really broad and deep taste in filmmaking. One manufacturing flaw: the hourglass is a bit awful. My included hourglass only holds enough magic dust for 55 seconds, so I used my smartphone timer. With two teams and 90-second rounds, this game takes literally nine minutes to play; let's call it ten, since you'll have to spend 60 seconds learning it. For this price, and the reasonable price at many online retailers, you'll be in great shape if you decide to pick up a copy of Movie Mind!..
Read MorePRODUCT UPDATE Hello, friend. The Lelekan store is updated with board games for every taste. New hits, reissues of favorite classics, and a few unexpected new releases are now available. In this receipt: – New games for companies – Games for children and family leisure – Dueling games for cozy evenings – Complex strategies for experienced players And there are many different types of flooring that will suit everyone. Play fun with Lelekan FULL LIST OF UPDATES Defenders Of The Wild Hidden Games Tatort: Ein Perfekter Plan (Hidden Games Tatort: Ein Perfekter Plan) Tucano That's Not A Hat Exploding Kittens: Zombie Kittens Domino Double 9 Splendor: Duel Lovers Azul: Duel River Valley: Mosaic Factory (River Valley Glassworks) Terraforming Mars: Turmoil Words Of Magic Bullet: Puzzle Shooter (Bullet) Steel Bullets GAME LIBRARY UPDATE Regroup! Chicken Army What else haven't we done in the nests? The correct answer is - we haven't gathered flocks of chickens for the chicken army! This box will compensate for what was lost and will allow us to arrange a fierce battle of the birds. And among the chickens there are very talented birds: the fighters and the sorceresses will stand shoulder to shoulder to not give the opponent even a single chance to win! Matcha Stop, leave your business and hurry... sip from a cup of aromatic drink and put your own thoughts in order. We had a game about coffee, now there is one about tea! The tea ceremony in Japanese culture is an entire art, based on the highest expression of spirituality. However, in the board card game "Match", you don't have to wait too long to drink tea: just 15 minutes - and the cups are already empty, and the winner is determined. Serve tea again and try to collect all the necessary elements this time! PROMOTIONAL ITEMS Amygdala https://lelekan.com.ua/uk/all-board-games/all-games/srategies/amygdala-amygdala-ukr Tiletum https://lelekan.com.ua/uk/all-board-games/all-games/srategies/tiletum-tilletum-anglukr Camelot Market https://lelekan.com.ua/uk/all-board-games/igry-po-typu/card-games/rynok-kamelut-kameloot Pirates Of The 7 Seas - Second Edition https://lelekan.com.ua/uk/all-board-games/board-game-pryznachennya/family-games/piraty-7-moriv-druge-vydannya-pirates-of-the-7-seas-ukr..
Read MoreWIZARDS OF THE GRIMOIRE GAME REVIEW Archmage Andor is dead. Of course you had nothing to do with this. Of course. Of course you've waited years to sit in the big chair, hold the big musty tome, and cast complex spells, but murder? Fuck that idea. Even if you had anything to do with it, you planned it poorly. Obviously you're not the only heir. Archmage Andor was not familiar with the Rule of Two, and now you and your opponent will have to fight to the death. Grimoire Wizards is a dynamic, engine-driven dueling game for two players, with an impressive amount of hyphens for such a small box. For the first six rounds, each player begins their turn by adding a new spell from the central market to their list. Spells come in three types: they deal damage, give you more mana to use with other spells, or allow you to move the mana of your spells. Starting on turn seven, taking a new spell from the market is voluntary and can only be done if there is a spell that can be replaced. You spend the rest of each turn distributing the mana cards from your hand between spells, deciding which ones you want to pay for and in what order. So far, that's standard stuff. Magic: The Gathering lawyers are sharpening their pencils as I type. The similarities are only superficial, though. Dueling? Yes. Mana to pay for spells? Yes. But Wizards of the Grimoire is much more concerned with timing. You could argue that it's a rhythm game if you wanted to, and to some extent I want to. ENGINE DESIGNER Years ago I was talking to a mechanical engineer who worked in a factory. His job every morning was to get the machines to run 180º out of phase with each other so that their sound waves would cancel each other out, making the factory floor quieter. That's essentially your job here, but you're trying to make the machine as loud as possible. In Wizards, timing is key, figuring out when it's best to pay for Spell X or Spell Y to synchronize it with Spell Z. When you pay for a spell, you do so by placing 1 to 5 mana cards on top of the spell card itself. At the start of each turn, you discard one mana from each of your spells, which cannot be reused until they are revealed. Furthermore, spells take effect at different times depending on when you cast them. Some activate the moment you discard that mana, and will do nothing more until they are purged and you pay for them again. Others are active as long as there is mana left on the card. There is a third kind, my favorite, that activates after the last mana is removed. It's hard to get all your spells in sync. Replay is rewarded with an increasingly refined sense of what to cast when. It's satisfying to avoid casting a spell that throws your opponent off their rhythm. Wizards of the Grimoire is easy to play. It's hard to play well. ALL HANDS ON THE DECK Wizards of the Grimoire is sure to appeal to Magic players, and they, in turn, will likely have great success introducing it to others. Magic is imbued with a long-term purpose and a constant need to level up. Wizards of the Grimoire feels like 90s Magic, with clean combos and minimal rules. Another plus: the only way to fail is either by playing badly or by making a conscious choice. This is a great product. These are probably the nicest playing cards I've ever seen, with a sturdy material and a linen cover. After six or seven draws you won't even feel like the cards were touched. The box has also held up to a lot of travel. You get what you pay for in terms of product and design. A colleague pointed out that the game could have been released in a box half the size by combining the mana deck into the spell deck and adding mana power to each spell, rather than having a separate set of cards. However, this is the closest I can come to a complaint. Wizards of the Grimoire is definitely a stunning design. The artwork is textbook serious fantasy, but it's a good textbook serious fantasy. This game knows who it wants to appeal to, and it does so expertly. If the mechanics and theme appeal to you, you won't be disappointed...
Read MoreSKULL OF SEDLEC GAME REVIEW In 1278, the abbot of the monastery in Sedlec, in what is now the Czech Republic, made a journey to the Holy Land. He returned with a small amount of earth from Golgotha, the site of Jesus of Nazareth’s crucifixion, and sprinkled it on the abbey’s cemetery. As word spread of the abbot’s pious act, the cemetery became a sought-after burial place, and soon tens of thousands of people were buried there, effectively requiring the cemetery to be expanded. Hundreds of years later, a new chapel was built on the site, and the remains found were kept in an ossuary. In the late 19th century, a woodcarver named František Rint was hired to sort through the piles of ancient bones, leading to the creation of what is now known as the Sedlec Ossuary. I know what you're thinking: the perfect premise for a light card game, right? Meet the Skulls of Sedlec. LET'S TAKE A CLOSE LOOK Skulls of Sedlec is an 18-card mini-game from the wizards at Button Shy Games, and like many of their games, there's more to this game than meets the eye. In the game Skulls of Sedlec, 2-3 players take on the role of František Rint and take turns drawing and placing cards into their own pyramid. Each card depicts 2 skulls of five different types (criminals, peasants, romantics, priests, and royalty). At the end of the game, players will score points based on the location of these skulls relative to each other. Criminals get points for being near priests. Villagers always get 1 point each. Romantics get points for being near each other. Priests receive points for each row of the pyramid they are in. Royals get points for having peasants and other royals below them in the pyramid. On his turn, the player can choose one of three actions: Turn over the top card from two of the six center piles for drawing. Take one card face up from one of the draw piles. Place a card from your hand into your pyramid. Please note that players have a hand limit of only two cards. In a two-person game, each player completes the game with a pyramid: four, three, two. In a three-person game, each player completes the game with a pyramid: three, two, one. The player with the most points at the end of the game is the winner. CONCLUSIONS Towards the end of 2019, Button Shy Games launched a series of 18-card challenges. The goal was to showcase everything that could be done with just 18 standard-sized playing cards. In case you didn’t know, Button Shy’s signature feature is that all of their games have 18 cards. That might seem like a small amount of design space, but once they opened the gates, they were flooded with submissions – hundreds during the challenge! Skulls of Sedlec won the Create a Game Based on a Real-World Location contest in November, and it's a great example of smart game design and complex choices. Plus, the game is already available on Kickstarter as you read this review. Skulls of Sedlec is an exercise in simplicity. With just three actions and five different types of skulls, the focus is on the layout of your pyramid. You want to collect the right cards, but try not to have two cards in your hand if you can. Being stuck with two cards means you won't have the opportunity to collect a second Romance when your opponent turns it over. You'll be forced to play one of your cards from your hand first, which is bad because it means your opponent has the advantage; they could potentially collect two cards in a row. The illustrations in Skull Crypt may not win any awards, but they are very well drawn, with clear symbolism and rich colors. No one will confuse one skull with another, which is good because you will often be looking across the table to see what exactly lies in front of your opponents. People with good memories may have a slight advantage in this game, as all card draws are public. But even that won't help you if your opponent just turns around and takes the card you were looking for. If you're already a fan of Button Shy Games' work, then I don't need to convince you how good 18-card games can be. In fact, their hit game Circle the Wagons is still one of my favorite games of 2017. Skull Crypt doesn't have the same level of difficulty as Circle the Wagons, but it's still a solid game that's worth your time!..
Read MorePRODUCT UPDATE Hello, friends! Over the past few days, we have received a lot of incredible games. So we are happy to share with you the latest news and updates in our store. Check out Lelekan-chik — there is a lot of interesting stuff there! There are so many new items that they simply cannot fit in one post :) Don't delay — the games are really cool and for every taste. Be the first to get them! FULL LIST OF UPDATES Your Mum In Knickers Hutan: Life In The Rainforest (HUTAN: Life In The Rainforest) Movie Lovers Game About Emotions Mythicals Catan Potion Explosion Cyclades: Legendary Edition Small World Regroup! Chicken Army Yokohama Return To Dark Tower Race To The Raft Dune: War For Arrakis Pikit Aqua: Ocean Biodiversity (AQUA: Biodiversity In The Oceans) Ticket To Ride: Paris GAME LIBRARY UPDATE Jamaica is a bright and exciting game about pirate races around the island. Plan your route, collect loot, stock up on provisions and try to outrun your opponents. It is ideal for playing in a company and creates a real atmosphere of adventure. Night Parade Of A Hundred Yokai is an atmospheric game with a unique visual style inspired by Japanese folklore. In it, players form their own parades of spirits, develop abilities, and compete for influence in the night world. Perfect for those looking for something original and deep. PROMOTIONAL ITEMS Amygdala https://lelekan.com.ua/uk/all-board-games/all-games/srategies/amygdala-amygdala-ukr Tiletum https://lelekan.com.ua/uk/all-board-games/all-games/srategies/tiletum-tilletum-anglukr Camelot Market https://lelekan.com.ua/uk/all-board-games/igry-po-typu/card-games/rynok-kamelut-kameloot..
Read MorePRODUCT UPDATE Hello everyone! Over the past few days, we have received a lot of great games. Therefore, we are very pleased to inform you about the latest arrivals and updates of goods in our store. Get acquainted with the new products and what's new in Lelekan-chik. There are so many of them that we can't even fit them all here. Hurry up, the games are great and will satisfy all tastes, be the first to know) FULL LIST OF UPDATES The Pug Party (Ukrainian) Exploding Kittens 18+: Adult Edition (Exploding Kittens: NSFW) (ukr) Domino Kingdom (Kingdomino) (ukr) Carcassone (Ukrainian) Carcassonne for Kids (My First Carcassonne) (ukr) Codenames (Ukrainian) Codenames: Pictures (Ukrainian) Mavka: Between Two Worlds (Ukrainian) Dragomino (Ukrainian) Colonizers (Catan) (ukr) Poetry for Neanderthals (Ukrainian) The Quacks of Quedlinburg (Ukrainian) Herd Mentality (Ukrainian) Taco cat goat cheese pizza (ukr) Taco Hat Cake Gift Pizza (Ukrainian) Happy Salmon (Ukrainian) Sherlock: Fabian Essays (Sherlock: Ensayos Fabianos) (ukr) Paw Patrol: Heroes Of Adventure Bay (Ukrainian) Ya Ne Mafia (Ukrainian) SCHEDULE OF GAMING PLACES Saturday 07.06 16:00 - 20:00, Pilots, 2 players Age 12+ FREE GAME LIBRARY Sunday 08.06 18:00 - 20:00 Tiny Epic: Vikings, 1-4 players Age 14+ Games library at club rates. Registration: By appointment, come with friends and family! Question: For additional information, call +380938247182. Come and enjoy a great time with Lelekan!..
Read More








