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15.02.2024

 Sipping rum from a deep mug, tucking a dagger and a couple of pistols into our belts, we set out to set sails on ships and furrow the seas playing Merchants and Marauders . GAMEPLAY What is this game about? This is a game about sailors who wander between several islands of the Caribbean basin and trade some with honest trade, and some with robbery (caravans) of merchants and colleagues who pass by.  The essence of the game is very simple: swim, trade, steal, earn 10 glory points and you are the winner. Overlaid on this simple system is a set of rules that specify exactly how this is done. For example, you can trade every time you enter the port, while each city has a "scarce" product for which you can get more money, and by selling 3 pieces at once, you can get a glory point and be one step closer to victory. Also, with the money earned, you can buy various minor (but nice!) improvements for your ship, such as sails, guns, hammocks for team members, etc. In general, the non-combat part of the game revolves very much around the ports - in addition to trading and buying improvements, in some ports you can get missions (which are more often reduced to swimming somewhere and passing a check of one of the parameters there by rolling one or more dice), even in the city you can get a rumor map (roughly the same as missions, but available in all ports). For both missions and rumors, you also need to check the "influence" parameter of your captain with dice, no dice rolled - no rumor/mission. You can also repair a damaged ship at the port or buy a new one (a glory point is also given for the purchase).  A player has 3 actions on their turn that they can spend moving to an adjacent sea zone, entering/exiting a port, or trying to find a merchant/other player hanging out in the same zone (by checking the "reconnaissance" option with the dice). Here we smoothly approach the description of the combat unit. For attacks on neutral merchants, the..

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20.01.2024

PLOT The Betrayer's War takes place after the events of Tales of Darkness. If you don't have a completed Tales of Darkness campaign saved, you'll have to go through a "short" (if the rulebook is to be believed) cut-scene before the game, which is actually 40 minutes long, making choices, making decisions, etc. .Keep that in mind.  The adventures of our group began with the pursuit of a thief in a watchtower. After that, the plot becomes more open; we are trying to capture the locations of the various factions scattered across Terrinoth to help Waikar the Betrayer defend Terrinoth from the dragons and Uthuk I'Lan.  We haven't finished the campaign yet, but it feels like Traitor's War is paying more attention to each individual hero and the group as a whole. The story of each character is better developed than in Tales of Darkness. Moreover, what is especially pleasing, it is woven into the gameplay. Scenarios not only focus on individual heroes, but often change their playstyle in new fan-made ways. In particular, with the help of upgrade cards, which are tied to new types of tokens; For example, darkness (umbra), curtain (shroud). The first gives special bonuses to certain characters (yes, Chance will learn to essentially teleport), and the second allows you to dodge the character's target enemies.  Regarding the components. In "Traitor's War" new, experienced versions of the heroes we know appear, and the bad ones also look great. Some plot enemies have their own special minion, and they appear more than once throughout the story. There is also a giant, impressive dragon miniature. And a new three-dimensional terrain that is used in various scenarios. I will not spoil much; I'll just say that the first three scenarios manage this terrain in very interesting ways. The authors perfectly integrated the plot into the script. We encountered many scenarios where it was interesting to follow the development of the plot from beginning to end...

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15.01.2024

 In this article I will talk about the game "The Pursuit of Happiness" . I will say right away that I did not play purely in the basic version, but immediately mixed both additions, so I will talk about the game with add-ons. Grab some tea, cookies, and we'll get started. WHAT IS THE GAME ABOUT?  The Pursuit of Happiness is a Euro game for 1-5 players (5th player added in add-on) that simulates the life of a real person. The game lasts up to 8 rounds, which are divided into three periods: teenager, adult and senior. This game is a sandbox where you are free to create your own destiny. SHORT RULES Each round, the player has an average of 6 actions (their number may increase or decrease), which he spends on "living" his life. You place your hourglass token on one of the actions and perform it. You can get 3 units of one of four types of resources (knowledge, creativity, communication and money).  You can start any projects or hobbies. Projects are short-term (they are done once and reset), shared (multiple players can participate in them, for example, "start a music group" or "found a political party"), and long-term (these projects remain with the player until he masters the skill , such as "start writing a novel" or "learn to play the guitar"). You can also buy various items, get pets and many other interesting things. As soon as we move into the "adult" stage, things like "getting a job," "starting a relationship," and "working overtime" are open to us.  The job will earn the player money every round as long as he fulfills its requirements. You can start a relationship, and in the future create a family and have a child.  Work Overtime: The player gets two extra actions, but also increases their stress level. As soon as the players enter the "summer" stage, this opportunity is closed for them.  Also, players can travel to different places and participate in community projects, increasing their popularity...

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14.01.2024

 According to the official description, Legacy of Dragonholt is a narrative adventure game for 1-6 people. In fact, this is not an RPG and not even a tabletop as such. It's a big story book, kind of like the game books from the 1980s. The stories are divided between 5 small quest books and one thick one dedicated to the adventures in the village. Inside - numbered paragraphs. You read the specified paragraph, then choose one of the suggested actions, and then move on to the next specified paragraph. What is unusual is the creation of your character; approximately as in role-playing games, only according to a simplified model. You choose a race and profession from a large list, invent a name and biography for the character. After that, you choose a set of skills for him - and this very point will greatly affect the gameplay: the range of actions available to the character in the game depends on these skills. Fictional example: you want to cross a river, but the bridge has collapsed? Is there agility or athleticism? No? Do nothing, stay on the other side. Stop - maybe there is alchemy to create an ice bridge? Great, go ahead. This spectrum gives the game great flexibility. Of course, to some extent; the plot is still scripted, and you are just a character in the story.  During the game, you can learn new skills, as well as temporarily lose them. You can also find or buy items: this is a small deck of cards that either directly benefit or move the plot branches. Periodically during interactions, as well as after completing quests, you will have to make a corresponding mark (say, A5), which can play an important role later ("If you have A5, then... otherwise..."). Thanks to this, the game "remembers" the choices you made and the plot changes accordingly; brilliantly simple mechanics Sometimes it leads to unnecessary fuss, but for the most part it works with a bang. The difference between "Legacy of Dragonholt" and ordinary game books..

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12.01.2024

 Hi to all! Over the past few days, we've received a ton of great games. Therefore, we are very pleased to inform you about fresh arrivals and product updates in our store. Get acquainted with the novelties and what's new in Lelekan-chiku. Hurry up, the games are great and will satisfy all tastes, be the first in time)..

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11.01.2024

ABOUT THE GAME  Dice Throne: Santa vs Krampus pits the hero of Christmas against his evil opposite. The game is independent; other boxes from the Dice Throne series are not required.  In this dueling game, players take turns rolling their character's custom dice pool—and can reroll up to 3 times—then distribute the rolled results to the abilities of the characters they want to activate. Landing a certain combination of symbols on the dice will allow more powerful versions of these abilities to be used. So, for example, the more ax symbols you throw out when using Santa's "Chop the Christmas tree" ability, the more damage the enemy will receive.  During battle, players can enhance their abilities using their character's decks of cards, replacing or enhancing certain abilities on the board. In addition to enhancement cards, each character's deck also has action cards that can be used to change roll results or gain some sort of advantage. The winner is the one who first reduces the opponent's life to zero. ABOUT THE CHARACTERS Santa Claus, Father Christmas, beats the enemy while doing traditional holiday activities: cutting down the Christmas tree, relaxing by the fireplace, playing with the reindeer and drinking the Christmas Egg-Nig cocktail. The sinister Krampus is in charge of deception and punishment.  Santa is an aggressive hero. He has a bit of draw and control, but even that he converts into extra damage in an attempt to end the game as quickly as possible. Despite the not-so-successful combinations of the required symbols and abominable defense, he can kill the opponent quickly - even on turn 5 if everything goes well, and his powerful ultimate allows you to deal a lot of damage if the opponent does not respond with anything. Unfortunately, it is not difficult to stop Santa, and then he will stomp in place, unless he is very unlucky. But if you like to put pressure on your opponents, then Santa is for you.  Krampus is no less..

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06.01.2024

 Hello, today we received a lot of great games, and we will immediately share the news with you! ..

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10.12.2023

 Hi to all! Over the past few days, we've received a ton of great games. Therefore, we are very pleased to inform you about fresh arrivals and product updates in our store. Get acquainted with the novelties and what's new in Lelekan-chiku. Hurry up, the games are great and will satisfy all tastes, be the first in time)..

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24.11.2023

Hello, today we received a lot of great games, and we will immediately share the news with you!..

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20.11.2023

 Nicholas is approaching, and Lelekan will help you choose a wonderful gift. A bunch of novelties and time-tested world hits came to us again. So it's time to update your collection...

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