Blog

15.02.2024

 Hello, today we received a batch of great games, and we will immediately hurry to share the news with you!..

Read More
20.01.2024

PLOT The Betrayer's War takes place after the events of Tales of Darkness. If you don't have a completed Tales of Darkness campaign saved, you'll have to go through a "short" (if the rulebook is to be believed) cut-scene before the game, which is actually 40 minutes long, making choices, making decisions, etc. .Keep that in mind.  The adventures of our group began with the pursuit of a thief in a watchtower. After that, the plot becomes more open; we are trying to capture the locations of the various factions scattered across Terrinoth to help Waikar the Betrayer defend Terrinoth from the dragons and Uthuk I'Lan.  We haven't finished the campaign yet, but it feels like Traitor's War is paying more attention to each individual hero and the group as a whole. The story of each character is better developed than in Tales of Darkness. Moreover, what is especially pleasing, it is woven into the gameplay. Scenarios not only focus on individual heroes, but often change their playstyle in new fan-made ways. In particular, with the help of upgrade cards, which are tied to new types of tokens; For example, darkness (umbra), curtain (shroud). The first gives special bonuses to certain characters (yes, Chance will learn to essentially teleport), and the second allows you to dodge the character's target enemies.  Regarding the components. In "Traitor's War" new, experienced versions of the heroes we know appear, and the bad ones also look great. Some plot enemies have their own special minion, and they appear more than once throughout the story. There is also a giant, impressive dragon miniature. And a new three-dimensional terrain that is used in various scenarios. I will not spoil much; I'll just say that the first three scenarios manage this terrain in very interesting ways. The authors perfectly integrated the plot into the script. We encountered many scenarios where it was interesting to follow the development of the plot from beginning to end. Traitor's War makes even more use of the program's narrative capabilities, interactive terrain, miniatures, and other components.  There are many dialogues here. In some scenarios they tie in well with the action (which I like), but others will have a bunch of dialogue at the beginning and/or end. Not that this is a serious flaw, but sometimes annoying; After all, we have a board in front of us, and players want to play, not read. So while overall the story is good, sometimes (but not very often) it slows the game down excessively, which isn't very nice considering each scenario takes 2+ hours. GAMEPLAY The gameplay in "Traitor's War" changes in an ambiguous way, as far as I'm concerned. What I loved about Tales of Darkness was that it was actually a light hearted version of Bleak Harbor. Ditto for parties with natives who aren't ready/willing to delve into the deep strategies of Bleak Harbor. "Fables", on the other hand, offered similar impressions of fantasy adventures (and looked much more solid on the table) without too many problems. I explained the rules very quickly: "You just move and then attack or explore."  In Traitor's War, players have so many options from the very beginning that it feels overwhelming. Descent's gameplay isn't as deep as that of Bleak Harbor, so it's hard for newcomers to remember and effectively use the stacks of cards that are immediately thrown at them. Managing experience cards won't be a problem for Tales of Darkness veterans, but keep in mind that introducing newcomers to the game through this campaign will be difficult. CONCLUSIONS  If you want an enhanced and larger version of Tales of Darkness, then Traitor's War is for you. The plot is better intertwined with the gameplay, the new versions of the old heroes are more interesting, the villains are more interesting, the scenarios are also interesting and varied, the decisions you make have more significant consequences. Beginners, however, will have a hard time at first, but if you add 1-2 new players to your group, then by the end of the first scenario, they will most likely get the hang of it...

Read More
15.01.2024

 In this article I will talk about the game "The Pursuit of Happiness" . I will say right away that I did not play purely in the basic version, but immediately mixed both additions, so I will talk about the game with add-ons. Grab some tea, cookies, and we'll get started. WHAT IS THE GAME ABOUT?  The Pursuit of Happiness is a Euro game for 1-5 players (5th player added in add-on) that simulates the life of a real person. The game lasts up to 8 rounds, which are divided into three periods: teenager, adult and senior. This game is a sandbox where you are free to create your own destiny. SHORT RULES Each round, the player has an average of 6 actions (their number may increase or decrease), which he spends on "living" his life. You place your hourglass token on one of the actions and perform it. You can get 3 units of one of four types of resources (knowledge, creativity, communication and money).  You can start any projects or hobbies. Projects are short-term (they are done once and reset), shared (multiple players can participate in them, for example, "start a music group" or "found a political party"), and long-term (these projects remain with the player until he masters the skill , such as "start writing a novel" or "learn to play the guitar"). You can also buy various items, get pets and many other interesting things. As soon as we move into the "adult" stage, things like "getting a job," "starting a relationship," and "working overtime" are open to us.  The job will earn the player money every round as long as he fulfills its requirements. You can start a relationship, and in the future create a family and have a child.  Work Overtime: The player gets two extra actions, but also increases their stress level. As soon as the players enter the "summer" stage, this opportunity is closed for them.  Also, players can travel to different places and participate in community projects, increasing their popularity. You can go to the city Saturday festival or take part in a quest. All this increases your popularity and brings resources and victory points.  Two important scales in the game are Mood and Stress. For a good mood, players receive a discount on the implementation of projects, and for a bad one, on the contrary, they have to pay extra. Stress is probably the most important scale. A high level of stress robs players of action, and if a player crosses the red line, their character dies and it's game over for them. "Old" players automatically accumulate stress, so if you want to live longer, I recommend a healthy lifestyle (but this is optional - you are free to live as you wish). Eventually the game ends after 8 rounds or as soon as the last player's character dies. PROS OF THE GAME Simple rules. The game is a placement of workers, so there should be no problems with the rules. You can play even with beginners. Atmosphere. With the right approach, players seem to be living real life. You can become a famous blogger, a great lawyer or just a great family man. You can simply travel to different parts of the world or improve in different fields of science. Players can do whatever they want (if there are enough resources, of course). CONS The need for imagination. This game should be played like a life simulator. Some players play it like regular Euro, and from the mechanics point of view it is too simple, so it is quite boring for such players to play it. IMPRESSION Overall, I liked the game. After watching years of gameplays of various bloggers who fully played their lives, the game seems incredibly atmospheric. Either I have a problem with imagination, or I play it like another Euro, but I personally did not succeed in playing my role. If you like simple Euros or the computer game The Sims, I definitely recommend it...

Read More
14.01.2024

 According to the official description, Legacy of Dragonholt is a narrative adventure game for 1-6 people. In fact, this is not an RPG and not even a tabletop as such. It's a big story book, kind of like the game books from the 1980s. The stories are divided between 5 small quest books and one thick one dedicated to the adventures in the village. Inside - numbered paragraphs. You read the specified paragraph, then choose one of the suggested actions, and then move on to the next specified paragraph. What is unusual is the creation of your character; approximately as in role-playing games, only according to a simplified model. You choose a race and profession from a large list, invent a name and biography for the character. After that, you choose a set of skills for him - and this very point will greatly affect the gameplay: the range of actions available to the character in the game depends on these skills. Fictional example: you want to cross a river, but the bridge has collapsed? Is there agility or athleticism? No? Do nothing, stay on the other side. Stop - maybe there is alchemy to create an ice bridge? Great, go ahead. This spectrum gives the game great flexibility. Of course, to some extent; the plot is still scripted, and you are just a character in the story.  During the game, you can learn new skills, as well as temporarily lose them. You can also find or buy items: this is a small deck of cards that either directly benefit or move the plot branches. Periodically during interactions, as well as after completing quests, you will have to make a corresponding mark (say, A5), which can play an important role later ("If you have A5, then... otherwise..."). Thanks to this, the game "remembers" the choices you made and the plot changes accordingly; brilliantly simple mechanics Sometimes it leads to unnecessary fuss, but for the most part it works with a bang. The difference between "Legacy of Dragonholt" and ordinary game books lies in the skills and marks. A simple and elegant system. The layout and assembly of the game is almost instantaneous; it is enough to open the desired page of the book and continue to follow the story, and, after a break, just make a bookmark. As for the plot as a whole and the NPCs, the game does not go beyond standard fantasy, but they are written well, so that you are guaranteed an exciting read and interesting choices.  The game also welcomes roleplay; make decisions that are like your character, rather than what seems true to you personally. Several times I doubted whether my character was doing the right thing, but I gave in to him. As a result, everything descended into chaos, which I myself certainly would not have wanted, but all the fault lay with my stupid cat person... in general, it turned out great. Although the game is formally designed for 1-6 participants, I would not advise playing with three or more; it's like reading a book together. The two of them are quite normal, but ideally alone. The retail price of $59 is clearly overpriced. It makes sense to take only with a discount. In addition, the game is essentially one-time, the main plot branches out minimally. Although, you may not see all the side quests the first time, and you certainly won't explore the entire village. It is also worth noting that the game has LGBT moments: some may not like it. I would like to believe that there will still be games based on the "Oracle" system; A Cthulhu, Android, or Twilight of the Empire setting would be perfect. In general, it is not cheap, but a pleasant book-game, which you can read to relax after a busy day...

Read More
12.01.2024

 Hi to all! Over the past few days, we've received a ton of great games. Therefore, we are very pleased to inform you about fresh arrivals and product updates in our store. Get acquainted with the novelties and what's new in Lelekan-chiku. Hurry up, the games are great and will satisfy all tastes, be the first in time)..

Read More
11.01.2024

ABOUT THE GAME  Dice Throne: Santa vs Krampus pits the hero of Christmas against his evil opposite. The game is independent; other boxes from the Dice Throne series are not required.  In this dueling game, players take turns rolling their character's custom dice pool—and can reroll up to 3 times—then distribute the rolled results to the abilities of the characters they want to activate. Landing a certain combination of symbols on the dice will allow more powerful versions of these abilities to be used. So, for example, the more ax symbols you throw out when using Santa's "Chop the Christmas tree" ability, the more damage the enemy will receive.  During battle, players can enhance their abilities using their character's decks of cards, replacing or enhancing certain abilities on the board. In addition to enhancement cards, each character's deck also has action cards that can be used to change roll results or gain some sort of advantage. The winner is the one who first reduces the opponent's life to zero. ABOUT THE CHARACTERS Santa Claus, Father Christmas, beats the enemy while doing traditional holiday activities: cutting down the Christmas tree, relaxing by the fireplace, playing with the reindeer and drinking the Christmas Egg-Nig cocktail. The sinister Krampus is in charge of deception and punishment.  Santa is an aggressive hero. He has a bit of draw and control, but even that he converts into extra damage in an attempt to end the game as quickly as possible. Despite the not-so-successful combinations of the required symbols and abominable defense, he can kill the opponent quickly - even on turn 5 if everything goes well, and his powerful ultimate allows you to deal a lot of damage if the opponent does not respond with anything. Unfortunately, it is not difficult to stop Santa, and then he will stomp in place, unless he is very unlucky. But if you like to put pressure on your opponents, then Santa is for you.  Krampus is no less aggressive than Santa, but he relies not only on large numbers of damage, but on his cute minions - the so-called "rejects" (Rejects), who do damage for him. Krampus is mediocre at best for the first few turns, but once he builds his engine, he can keep up with even the strongest Dice Throne heroes. Kind of like Doctor Strange (only his cards deal damage in a separate deck, not in the main deck), so if you like Strange, Krampus can fit in too...

Read More
06.01.2024

 Hello, today we received a lot of great games, and we will immediately share the news with you! ..

Read More
10.12.2023

 Hi to all! Over the past few days, we've received a ton of great games. Therefore, we are very pleased to inform you about fresh arrivals and product updates in our store. Get acquainted with the novelties and what's new in Lelekan-chiku. Hurry up, the games are great and will satisfy all tastes, be the first in time)..

Read More
24.11.2023

Hello, today we received a lot of great games, and we will immediately share the news with you!..

Read More
20.11.2023

 Nicholas is approaching, and Lelekan will help you choose a wonderful gift. A bunch of novelties and time-tested world hits came to us again. So it's time to update your collection...

Read More