Hello everyone! A quick pre-order has begun for a set of ten updated additions to the legendary game "Carcassonne", which contains many new components. The set includes: "Taverns and cathedrals" "Traders and builders" "The Dragon and the Fairy" "Towers and Thieves" "Messengers and Mayors" "Tournaments and Shields" "Siege and Defense" "Castles and Bridges" "Shepherds and Sheep" "Circus and Artists" This set will make a great gift for devoted fans and true collectors. Price: 6500 → 5200 UAH. Pre-order with a 20% discount is available only until October 12th. The Ukrainian edition is expected at the end of the month, so you will soon be able to enjoy the updated classic...
Read MoreBlog
I'm sure they've been around since before I noticed them, but 2025 is definitely the first year I've heard of semi-cooperative worker placement games. I've played two so far, and I'm sure we'll be able to squeeze in another one before the end of the year. The results are mixed so far. Kinfire Council is a much more interesting idea than the game itself, and the same seems to be true of Winter Rabbit. Designer William Thompson’s game first caught my eye when it was shortlisted for the 2021 Zenobia Award, which aims to raise the profile of underrepresented game designers. Zenobia is worth following not only for its noble cause, but also because the shortlisted games offer us new settings and themes—real themes, not decorative ones—that don’t usually make it to market. In the case of Winter Rabbit, we find ourselves in a world of Cherokee folklore, where Otter, Deer, Turtle, Bear, Wolf, and Possum prepare for winter. The mechanics of placing workers here are not quite like anything I've seen before. The basis of the game is a simple resource conversion: you accumulate various resources, and then spend them on improvements and gaining victory points. The novelty lies in the method itself. Players draw workers from a common bag. You can draw your own worker, but more often it will be someone else's - or that annoying Rabbit. More about him later. After drawing a worker, place it face down on any free space on the board. Each of the six sectors of the playing field corresponds to one of the resources. When all the empty spaces in any sector are filled, this resource is produced. The discs are turned over, and if there is no Rabbit there, everyone receives one copy of this resource. The player (or players) whose discs are present receives an additional one resource for each disc. If the Rabbit disc is revealed, he rakes up all the resources for himself and drags them to his hole. Oh, this cunning rabbit! The cooperative element of the game comes from the Tasks that players play from their hand at the start of each round. Each Task requires a certain amount of resources to complete and earns points for the player who completes it, but you can't complete your own Tasks. Someone else has to do the work for you. They get points, and you get a small bonus. Additionally, each completed Task helps the team prepare for winter. By the end of the fourth round, the team must complete seven Tasks in each of the three categories to survive the winter. If they do, the player with the most points wins. If they don't, you all lose together. There are promising elements to the game. I really like the idea of pulling and placing workers from any player. I think it could make a great game, but Winter Rabbit isn't. As with Kinfire Council, the political interaction that the rule encourages never really comes into play. It's enjoyable, but rarely exciting. The production and artwork are excellent. I really like the art, especially the creature art, but it's rarely a good sign when the artwork itself is my favorite element of the game. Despite its promising setting and unusual dynamics, Winter Rabbit just can't seem to pull itself together. ..
Read MoreEIGHT YEARS WITH YOU! Lelekan is celebrating its 8th birthday! This is a special date, because in eight years the team has come a long way, filled with new ideas, important projects and bright victories. Lelekan is not only a brand, but also a space of inspiration, creativity and joint achievements that unite friends, partners and everyone who shares our values. 8 years is proof that dreams become reality when there is faith, inspiration and support. We are sincerely grateful to everyone who has been there during these years, who trusts, inspires and helps us grow. Ahead are even more discoveries, new peaks and warm moments that we will definitely share together. GIFTS FOR FAVORITE CUSTOMERS In honor of this holiday, we are announcing a week of free games and discounts on our games for everyone! And also a raffle! Among everyone who comes to our game library this week and among our Instagram followers. All conditions can be found on our Instagram page. https://www.instagram.com/lelekan.com.ua/Giveaway post https://www.instagram.com/p/DO1AFI0CIva/..
Read MoreI'm a fan of small box games. In Alpina by HELVETIQ, players collaboratively build a board game set in the Swiss Alps and earn points as they go. Let me tell you about Alpina! ALPINA GAME REVIEW Alpina is a game for 2-4 players. Over several rounds, players place a landscape map in a 5 x 5 grid. The only rule is that you must place your map directly next to an existing map. Players can then choose to place one of their wooden tourist tokens on their map or a map directly next to their map. Repeat until the 5 x 5 grid is filled, then tally the score. “Wow,” you might say, “that’s easy.” And you would be right if that were all there was to the game. Because I haven’t explained why you choose one of your cards over another, and why you decide to place it in a certain place. SCORING When you look at each card, the first thing you'll notice is that it looks like a Polaroid, with a bird, frog, or goat at the top. Each "photo" also shows an icon in the lower left corner that indicates the type of landscape (mountain, lake, or forest). Finally, you'll notice that there are a series of icons at the bottom of the card, each representing a scoring opportunity. Some of these are simple: 1 point for each tourist token of any color on a forest card, 2 points for each lake card directly adjacent to the scoring card. Others are more complex and require more planning: 2 points for each type of landscape to the left of the card (on the same row), or 1 point for each bird orthogonally connected to that card. And remember… you don’t have to put the tourist on the ground right away once you’ve placed your card. You can bait a specific area, hoping the other player will peck. And then, once they’ve placed their tourist, you can close the trap and place the next card with the tourist to get the scoring condition. Alpina is smart about this. CONCLUSIONS There's not much to Alpina: 56 landscape cards, 32 player tokens (a scoring token and tourists), and a board that also serves as a scoreboard along the outer edge. And the moves are quick: placing one card and potentially placing a tourist. But the game is tricky and requires players to pay close attention to the development of the playing field. The game starts with one card already laid out on the table, which may or may not be in the middle, depending on the placement of the cards. This means that in a two-player game, each player will lay out 12 cards with 8 traveler pawns. But in a four-player game, only 6 cards with 4 traveler pawns are laid out. The board closes quickly, and if you don't keep an eye on the game, you may miss the opportunity to not only lay out the right card, but also to place a traveler on the table to secure points for the end of the game. Alpina is also fast, with games lasting an average of around 15-20 minutes. So it's the perfect way to whet your appetite for longer, more strategic games, or to end a gaming evening and unwind after a game of White Castle or Clans of Caledonia. So, if you're looking for a game in a small box that offers strategy and visual style, then Alpina would like to talk to you...
Read MoreEven old Scrooge – or Scrooge – would be hard-pressed to find fault with the latest project from Humble Bard Games. Charles Dickens’ popular story “A Christmas Carol,” about a stingy old moneylender in industrial-era London, has inspired at least half a dozen board games. Among them are Disney’s “A Christmas Carol” (which featured Mickey Mouse as Scrooge testing the audience’s trust quite a bit) and “The Haunting of Christmas.” ABOUT THE GAME Designer John S. Bailey is a teacher in the field of everyday life and has a special connection to "A Christmas Carol." In his words: "The themes and morals of this story are rich and deep. Everyone will likely take something from it that challenges them. For me, I can relate to Scrooge as a person in many ways… my connection to Scrooge has nothing to do with money. His character, the way he sees the world, the kinds of disappointments he's experienced, and how quickly he forgets the wonderful things from his past that could have changed his life for the better if he'd let them." The game fully reflects these sentiments. DESCRIPTION Spirits of Christmas is a medium-easy cooperative/solo strategy game where players use a turn table and card-based actions to guide Ebenezer Scrooge on his journey from miser to saint in Victorian London. Fans of solo and multiplayer card games from developers like Button Shy and Solo Game of the Month's Gabe Barrett will recognize a lot of familiarity in Spirits. But what sets it apart is: six levels of difficulty that gradually make the game more difficult; seven "communication modes" for multiplayer; three plot options. This gives you ten different ways to play, both solo and co-op. It takes about five minutes to unpack and familiarize yourself with the rules before your first game. The variety of strategies means that replayability is very high. COMPONENTS The game components are high-quality and extremely themed. The spirits that visit Scrooge on Christmas Eve are instantly recognizable – no matter which film adaptation you prefer, from Albert Finney (the designer’s favorite) to The Muppets (my personal favorite). Wooden tokens, linen card covers, black-core cards, and thick cardboard coins add depth to the atmosphere. And this is important: while many see Scrooge as nothing more than a symbol of brutal capitalism, Dickens wasn't writing about economic systems - he wanted to show the Scrooge in each of us. The game's beautiful illustrations were created by the designer's daughter, capturing not only the family's joy at the source material, but also Scrooge's gradual transformation. GAME PROCESS Players start with “spirit cards” that pay for actions and complete scenes in each “chapter” of the story. The size of the hand depends on the number of players: in a solo game – 5 cards, and with 5–6 players – only 2. "Scene cards" can be laid out randomly (the basic option) or in order - in the complex "Story Option". Each section corresponds to one of the three spirits of Christmas – past, present and future. A unique spirit token is placed on the roundel. Players move it by spending coins, which quickly run out, so choice and risk are critical here. Coins also affect the scoring. It's a clever mechanic: no one wants to be a miser like Scrooge, but the game makes you feel at least a little bit like him. Actions on the rondel allow you to: move Scrooge to another scene, to exchange or play cards, get 3 cards. Completing a scene requires the right combination of spirit traits (joy, compassion, mercy). The balance of these traits changes with each chapter, making the game dynamic and unpredictable. ADDITIONAL MECHANICS To complete a chapter, you need to complete all or just the "shaded" scenes (marked with a bow). The only problem is that they are difficult to distinguish in low light. "Torch of Prosperity" gives bonuses if activated on the rondel in time. “Gift cards” provide starting advantages, adding variability. END The section ends when: players are running out of money, all the "shadow" scenes have been played out, All scenes of the chapter have been completed. After three chapters (or sooner if resources are exhausted), the game ends. If players complete all three chapters without going bankrupt, they win. The level of victory is determined by the points table. On the lowest difficulty, victory seems easy, but as the difficulty increases, the game becomes a serious challenge. RESULT Spirits of Christmas is a solid board game from the developer of Holdout, Song of the Seas, and Roll-With-It. It will appeal to both card game fans and those who appreciate a strong theme. The atmosphere of industrial London, combined with the emotional light of Christmas, makes the game a great option for a cozy evening party by the fireplace on the eve of the holidays. Thanks to its compactness, simple rules and deep strategies, it can take you from “Deception!” to “Joy of the World” in a matter of minutes. And yes, Little Tim (spoiler alert) – survived. Spirits of Christmas is a crowdfunded game now available from Humble Bard Games. It’s not yet rated on Board Game Geek, but it’s sure to become a favorite that will stay on your table well after the holidays...
Read MoreSIGNAL GAME REVIEW Signal is a quiet, cooperative brainteaser, a meditation on communication that is nowhere near as valuable as the phrase “meditation on communication” might suggest. Players work together to communicate with an alien, represented by a vivid black-and-white illustration on a card and embodied by a lone, silent player. The Terrans send signals: black-and-white rods, cubes, circles, and triangles arranged on a cloth board. Much of the game time is spent arranging these signals. When the signal is ready, the alien responds by changing it. Maybe he/she/they move some pieces or remove some. They might create a stack or swap pieces. It could be, and often is, some combination of things. The hope is that the alien will send back exactly the signal that is shown on the front of his card. Nothing more, nothing less. Whatever the alien does, he follows the rules written on the back of his card. For example, “Place a black rod on a black disk” or “Remove two rods and place another piece between them.” If the first round of communication is successful within ten attempts, everyone moves on to the second round. The goal remains the same, but an additional set of rules is added, which are followed after the first set of rules. A third round awaits you on the other side of the second, if you solve it. Trying to crack an alien's code is incredibly fun, especially when your efforts are barely reaching the goal. The rules themselves are never fancy. Instead, they're designed to interact in clever ways. The second-round rule forces you to take a step back and think differently about the first-round rule. I don't really like playing games that involve blind, failed guesses, and I enjoyed my first time giving up the role of an alien in Signal. I miss a future where I won't be able to do that anymore, since you can't play against the same alien more than once, and you can never do that with the alien you've embodied. There's always the fear in games like this that being the oddball is going to be thankless. You sit there in silence while everyone else talks, then perform a transformation algorithm while they watch. It sounds uninteresting. Fortunately, while the role of the oddball won't appeal to everyone, Signal avoids that problem. The instructions leave room for creativity, for stubbornly insisting that you can do it. There's also room for thinking hard. If your teammates are stuck on a certain step in the instructions, if they keep making the same mistake, you can try to do it in a way that might make a difference. There is something anthropological about being an outsider. I observe people with joy and fascination. Because the game allows for real exploration, you learn something about people as individuals and people in general through the way they play. Some people do it without hesitation. One friend made his first guess by gathering a few figures, shaking them in his hand, and then laying them out on a cloth, ready to read the dice. Another friend was absolutely certain every time that this rule had something to do with symmetry. Groups and individuals became fixated on ephemeral things, interpreting noise as a signal. Sometimes following the noise really works. “It only removes the parts it sees from above,” when the real reason is both unrelated and mutually exclusive. This relative lack of precision—I promise, aliens are pretty picky—may irritate puzzle fans, but it speaks to the larger point of this wonderful exercise. The goal of Signal isn’t to spell out the rules or fully understand why what you’re doing works. The goal is to communicate successfully. Communication is imperfect. You can’t always say exactly what you want or mean. That doesn’t mean you can’t get along...
Read MorePRODUCT UPDATE Hello, friend. The Lelekan store is updated with board games for every taste. New hits, reissues of favorite classics, and a few unexpected new releases are now available. In this receipt: New games for companies Games for children and family leisure Dueling games for cozy evenings Complex strategies for experienced players And there are many different types of flooring that will suit everyone. Play fun with Lelekan FULL LIST OF UPDATES YINSH (Ukrainian) GIPF My Story (Ukrainian) Mada (Ukrainian) Bridge Or Park 2 (Ukrainian) Bridge Or Park (Ukrainian) Ninja (Ukrainian) Odin (Ukrainian) Choice (ukr)\ You Laugh, You Drink (Ukrainian) 25 Words Or Less (25 Words Or Less) (ukr) The Only Game For Date Night (ukr) Privacy (Ukrainian) For Girls (Ukrainian) Year Of Dating (Ukrainian) Who's First? (Who's First?) (Ukrainian) Drunk Party (Ukrainian) How Did I Not Know This? Military Edition (Ukrainian) Harmony (Harmonies) (ukr) Cthulhu: Death May Die – Fear Of The Unknown (supplement) (ukr) Cartographers: Map Pack 3 – Undercity: Depths Of Sabek (supplement) (ukr) Cartographers: Map Pack 2 – Affril: Plane Of Knowledge (supplement) (ukr) Cartographers: Map Pack 1 – Nebblis: Plane Of Flame (supplement) (ukr) Trailblazers: Travel Edition (Ukrainian) And many other interesting things) GAME LIBRARY UPDATE Tucano (Tucano) (Ukrainian) Welcome to the rainforest! This wonderful place is full of delicious and ripe fruits. You can collect them to make a real feast for yourself. And toucans will help you! That's Not A Hat (Ukrainian) Time to receive and give gifts, while training your memory! What gift is in front of you? A hat or a cat? In an instant it will turn into whatever you want! The main thing is to skillfully convince... PROMOTIONAL OFFERS Amygdala (Amygdala) (Ukrainian) https://lelekan.com.ua/uk/all-board-games/all-games/srategies/amygdala-amygdala-ukr Tenth Level (Level 10) (ukr) https://lelekan.com.ua/uk/all-board-games/igry-po-typu/ukrayinskoyu-movoyu/desyaty-riven-level-10-ukr Cossack Campaign (Ukrainian) https://lelekan.com.ua/uk/all-board-games/all-games/historical/kozatsky-pohid-cossack-campaign Tilletum (Tilletum) (English/Ukrainian) https://lelekan.com.ua/uk/all-board-games/all-games/srategies/tiletum-tilletum-anglukr Lost Seas (Forgotten Waters) (ukr) https://lelekan.com.ua/uk/all-board-games/igry-po-typu/ukrayinskoyu-movoyu/utracheni-morya-forgotten-waters-ukr Outpost (Settlement) (ukr) https://lelekan.com.ua/uk/all-board-games/forpost SCHEDULE OF GAMING PLACES Friday 12.09 16:00 - 19:00, Red Dawn , 1-6 players Age 12+ Games library at club rates. Saturday 13.09 16:00 - 20:00 Predator Planet , 2-7 players Age 10+ Games library at club rates. Sunday 14.09 17:00 - 20:00 Robinson Crusoe , 1-4 players Age 10+ Games library at club rates. Registration: By appointment, come with friends and family! Question: For additional information, call +380938247182. Come and enjoy a great time with Lelekan!..
Read MoreCIRCLE THE WAGONS GAME REVIEW Circle the Wagons is a quick and easy, down-and-dirty Boomtown card game for two players. Collect cards from the central display to make your city unique. Earn points for the largest groups of territories in your city, take a chance on three bonus cards, and hope you don't lose. Get the most points and win Circle the Wagons! Circle the Wagons is a light-hearted two-player wallet card game from Button Shy Games. Known for its line of 18-card limited wallet card games, Buttonshy has released games like Turbo Drift, Pentaquark, Ahead in the Clouds, and Cunning Folk. PREPARING FOR THE GAME Setting up Circle the Wagons is simple. Shuffle all 18 cards together, territorial side up. Separate the top three cards and place them in the middle of the table with the bonus text facing up. These are the bonus cards used in this game. The other 15 cards are placed territorial side up in a circle around the bonus cards, as you can see in the following image. Choose the first player and you're ready to start the game. But first, a little trick: the first player gets the first choice of cards, but the second player can tell the first player where to start. This can have a significant impact on the game, as you'll see in a moment. GAME PROCESS In Circle the Wagons, two players take turns selecting territory cards from the central display in a clockwise direction. After the first player selects and allows the second player to indicate the starting card, the game begins. CARD SELECTION The active player has two options: 1. Choose the first card in order and place it in its Boom City. 2. Skip any number of cards to select another card and place it in their Boom City. Any skipped cards will be passed to the other player to place in their Boom City. In the following example, the first player chooses card #1 and puts it in their Boomtown. The second player will choose card #3, which means that player 1 will receive card #2 and must add it to their Boomtown. MAP PLACEMENT There are only a few rules when placing a map in your Boomtown. 1. Cards can only be placed right side up or upside down. Cards can never be placed sideways. 2. The newly placed map must touch or overlap the existing map of the area. 3. New cards can overlap old cards in any way, including completely covering another card. New cards can never be slid under a previous card. Play continues clockwise, with each player choosing a card and placing it in their Boomtown. When the last card is placed, the game ends and scoring begins. SCORING At the end of the game, your city might look something like this. At the end of the game, players will score 1 point for each territory in their largest area of each of the six terrain types: desert, forest, mountains, plains, snow, and water. If two territories are the same size, players choose which one to score. In the example above, the player will receive the following points: 5 points for the mountain region in the upper left corner 3 points for the desert region in the upper left corner 6 points for the snow region in the center, ignoring the two smaller snow regions on the bottom right 3 points for the water region on the right, ignoring the water region above 1 point for a forest region, both of which are one cell 1 point for a flat region, both of which are one cell BONUS CARDS Let's take a quick look at some of the bonus cards for Circle the Wagons. Most maps, such as Cold Water, encourage players to plan ahead, choose the most advantageous cards, and place them in their Boomtown. Other cards, such as "Bootleggers," can cause a player to lose points if the card is placed incorrectly. Some cards even pit players against each other, such as "Small Town Ruffian" and may even encourage a player to have the smallest Boomtown: WHAT I LIKE ABOUT THE GAME Wallet games can be a hit or miss for me. I like the idea of portability and pared-down gameplay, but they've been a bit of a letdown in the past. Circle the Wagons is one of the first wallet games I've played that felt like a full-fledged board game. Sure, it's lacking in components, but it makes up for it with its quality. The use of double-sided cards is a great idea here. Button Shy have done this in the past with Ahead in the Clouds and Turbo Drift, and they continue to use it to great effect in Circle the Wagons. Designers Danny Devine, Stephen Aramini, and Paul Kluka have tightly integrated the scoring mechanics and gameplay without making the game too long or too difficult. Since players only use 3 of the 18 bonus cards, each game will be different. According to the BoardGameGeek page for Circle the Wagons, there are “nearly five thousand unique ways to score points.” I’ve played nearly a dozen games, and each one has been different. In some games, you simply collect the maximum number of badges, and you also place them for the largest regions. In other games, you try to avoid collecting resources. And in other games, you literally try to make your city as small as possible. In many cases, the bonus cards contradict each other: you get points for bottles on one card, while another card penalizes you if you have the most bottles. Beth Sobel's art is understated and subtle, yet gorgeous. The detailed illustrations of the icons blend and contrast beautifully with the rough and unevenly painted backgrounds, creating a set of artwork I would happily hang on my wall (goal tip Jason). WHAT DID YOU NOT LIKE? The only real downside to this game is the environment. While stacking cards into piles makes for some really interesting choices, the physical task of doing so is a bit frustrating. The extremely subtle curvature of the cards means they'll always be shifting around. This can make it difficult to keep your city in order. It's possible that a production copy of the game will be better, so take this with a grain of salt. It would also be great to have a few more cards or a small token to mark the starting card… but then it wouldn’t be a wallet game, would it? FINAL CONCLUSIONS Combining Patchwork, Isle of Skye and Kingdom Builder, Circle the Wagons is the quintessential big game in a small format. Rugged, beautiful, streamlined and genuinely fun. I predict Circle the Wagons will be Button Shy's flagship game, and rightfully so. Back Circle the Wagons on Kickstarter while you can, you won't regret it! What do you think of Circle the Wagons? Share your thoughts on what you like and/or dislike about the game in the comments below!..
Read MoreQUARRIORS GAME REVIEW Developed by Mike Elliott and Eric Lang and published in the US by WizKids Games, Quarriors is a great dice-rolling game. A 2011 Golden Geek nominee and 2013 Origins Award winner, this game will make you want to travel back in time and play the game again like the first time. In Quarriors 2-4 players will arm themselves with powerful magical spells and summon legions of hex-shaped creatures to battle their opponents. Boldly cover yourself with Glory by defending your creatures from opponents, or choose wisely to challenge increasingly powerful creatures to conquer your enemies. HOW TO PREPARE FOR THE GAME? Quarriors is a dice game based on the same principle as the original Dominion deck-building game released in 2008. A central field consisting of 3 base cards, 7 creature cards, and 3 spell cards is located in the middle of the game board called the "Wildlands". The 7 creature cards and 3 spell cards are drawn (and shuffled as needed) randomly until each stack is unique. Place the corresponding dice on each card within reach of each player. Finally, all players are given 8 quadity dice and 4 helper dice (creatures with low power), and the game can begin. GAME PROCESS On their turn, the player draws a certain number of dice from their bag and rolls them. The faces of the dice with the mystical teardrop symbol, symbolizing quadrature, can be used to provide energy to existing creatures or to attract more powerful creatures and spells from the Wild. The non-square dice faces are usually either creatures that can be summoned into battle or special abilities (spell dice). Players who choose to send their creatures into battle must have enough square available to pay the creature level cost located in the upper left corner of the die. Most dice in the game will have at least one square face and several other faces, all of which are displayed at the bottom of the power card for that die. After the quid value for any creature has been paid, the player sends their creatures into battle. The attacking player adds up the values of all of their attacking creatures (located in the upper right corner of each creature die). Then, in clockwise order, each player offers a defender, which may or may not be able to defeat the attack amount presented. If a creature is defeated (either the attacker or the defender), it goes into that player's discard pile. In the example below, the bottom player (with an attack value of 4) attacks the top player. Attacks continue until all of the attacking player's creatures are defeated, or until any remaining creatures have traveled around the table. These creatures will now act as defenders for that player while the other players take their turns. Any creatures remaining in front of the player at the start of their next turn will gain Glory points equal to the number in the upper right corner of that creature's Power card. After attacks are resolved, players can use any remaining quidity to capture new creatures from the Wildlands. Players pay the quidity cost found in the upper left corner of the power card they wish to purchase. Players then place all rolled dice in their discard pile along with any captured creatures, and active status passes to the next player. Play continues in this manner until one player reaches the Glory Goal, depending on the number of players. WHAT I LIKE ABOUT THE GAME Of course, the first thing to mention is the cubes. They are awesome. Not full-size, but a little smaller. They come in all colors and styles. Some are solid, some are frosted crystal, some have specks of glitter, they are just really cool. The illustrations in the game are really nice, with just a little bit of cartoonishness to keep it from looking too serious. The gameplay is easy to explain and only takes a few minutes to get going. WHAT DID YOU NOT LIKE? While the dice are cool, the printing on some of them is blurry. It's not a huge problem, but it can make them difficult to read. The game is fun, but maybe not suitable for many repeat playthroughs (if that's what you're looking for). CONCLUSIONS Quarriors is essentially a simple game: you roll dice, attack other players (if you want to), and capture new creatures (if you want to). The base game includes 130 dice and 53 creature and spell cards, which gives Quarriors a lot of variety. Each set of dice is represented by multiple power cards, and each power card has different options. This means that from game to game, each set of dice can perform completely different actions depending on the settings. Quarriors doesn't offer much strategy, but smart purchases early in the game can make a big difference towards the end...
Read MorePRODUCT UPDATE Hello, friend. The Lelekan store is updated with board games for every taste. New hits, reissues of favorite classics, and a few unexpected new releases are now available. In this receipt: New games for companies Games for children and family leisure Dueling games for cozy evenings Complex strategies for experienced players And there are many different types of flooring that will suit everyone. Play fun with Lelekan FULL LIST OF UPDATES Dobble: Waterproof (Dobble Waterproof) 7 Wonders: Second Edition 7 Wonders: Cities - Second Edition Draft & Write Records (Draft & Write Records) Fuse: Countdown (Fuse) Beacon Patrol King of Tokyo Hegemony (Hegemony: Lead Your Class To Victory) Dixit 10: Mirrors Dixit 2: Quest Dixit 3: Journey Dixit 4: Origins Dixit 5: Daydreams Dixit 6: Memories Dixit 7: Revelation Dixit 8: Harmonies Dixit 9: Anniversary Edition (Dixit 9. Anniversary Dixit: Odyssey (Dixit Odyssey) Dobble: Harry Potter Arkham Horror: The Card Game: The Dunwich Legacy Arkham Horror: The Card Game – Edge Of The Earth: Investigator Expansion Arkham Horror: The Card Game – Edge Of The Earth: Campaign Expansion Painting (Canvas) Painting: Reflections (Canvas: Reflections) Wyrmspan Card of the Empress Victoria: Card Civilization (CIV: Carta Impera Victoria) And many other interesting things) GAME LIBRARY UPDATE Redcordsman (Unbeatable) Congratulations: if you live in an apartment and miss your own garden, then the perfect game has found you! You've entered a gardening competition, where creating a beautiful garden is everyone's number one goal. Test your skills: will you be able to become a respected Redcordsman? The Game The only way out is to beat the game. Who set the rules? Who is mocking the players' minds? It is not clear. The only thing that is clear is that the game will not retreat until you gather your strength and defeat it! By the way, do not give in to your first impression, because the game is actually not difficult and not scary at all. On the contrary - it is very interesting! PROMOTIONAL OFFERS Amygdala https://lelekan.com.ua/uk/all-board-games/all-games/srategies/amygdala-amygdala-ukr Tiletum https://lelekan.com.ua/uk/all-board-games/all-games/srategies/tiletum-tilletum-anglukr Camelot Market https://lelekan.com.ua/uk/all-board-games/igry-po-typu/card-games/rynok-kamelut-kameloot Lost Seas https://lelekan.com.ua/uk/all-board-games/igry-po-typu/ukrayinskoyu-movoyu/utracheni-morya-forgotten-waters-ukr GAMING SCHEDULE This week we have a club game library, so discounts are available to everyone) Also, if you like any of the offered games, you can purchase it with a 10% discount! So we present to you the schedule of events at the Lelekan club August 25 - August 31 Monday 25.08 17:00 - 20:00, Restless Gobblers, 2 players (multiple boxes available) Age 5+ Club game library 50% discount. Tuesday 26.08 16:00 - 19:00, War Sheep, 2-4 players Age 7+ Club game library 50% discount. Wednesday 27.08 17:00 - 20:00, Smileys, 2-4 players Age 6+ Club game library 50% discount. Thursday 28.08 16:00 - 20:00, Dungeons, Dice & Adventures, 1-4 players Age 12+ Club game library 50% discount. Friday 29.08 18:00 - 20:00 Puerto Rico 1897, 2-5 players Age 12+ Club game library 50% discount. Saturday 30.08 18:00 - 20:00 Castles of Burgundy: Anniversary Edition, 1-4 players Age 12+ Club game library 50% discount. Sunday 31.08 18:00 - 20:00 Coup: Steampunk, 3-6 players Age 10+ Club game library 50% discount. Registration: By appointment, come with friends and family! Question: For additional information, call +380938247182 or write to direct. Come and enjoy a great time with Lelekan!..
Read More