The best version of the Res Arcana game

10.01.2023

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 I got to know the game even before localization, thanks to a friend who loves new things. Then the game seemed pleasant, vaguely reminiscent of "Seasons", but it ended too quickly. As a result, the game left me unimpressed.

 Next is localization, a nice price, pre-order. While all this was going on, we were already playing with the first dop. And I began to feel worse about the game. Wild randomness of the release of cards without a draft, chaos from 4 players, nothing is clear, and already someone announces 10 points, the end.

 As a result, I already got my Ukrainian box, played a couple of games and it was still not the same, but it was better because there were three games. The game, as before, seemed uncontrollable, excessively short, if someone got a better card, then there was no way to win back. The box went on the shelf to await a better fate.

 And so we sat down with a girl to play a duel... We played, reread the rules and found a miracle mode to two victories. They played again - and their eyes lit up. You play the second game on the same components, and maybe the third. And all this is one complete party.

 Here we realized that we like the game and we want to play it (yes, yes, we like to play dozens of times in the same box). It was the dops that came out. They bought dopes and gave the box to friends to play.





 And so six months passed, the long-awaited vacation came, and the decision of what to take with me pointed to such a cherished box.

 Basically we played 6 games to two wins, that's about 20-22 games in 10 days.

 Perhaps, without playing the game, you will not understand anything at all from my impression-thought. Tezovo: this is a very crisis card game-race, where you literally build a resource engine on 8 cards, have almost complete open information and plan the game in the preparation stage. The game is extremely replayable:


  • 64 artifact cards, of which 16 are added to the game;
  • 18 monuments, of which only 7 come out;
  • 18 places of strength, from which 4 come out;
  • add to this 18 unique magicians (some are definitely useful, some are situational).


 The only home rule we use is to give out 3 mages at the start instead of 2.

 And finally, the preface ends, the recipe for a good game begins.

 So, how to prepare the game:


  • for two;
  • up to two wins;
  • up to 13 points;
  • full minced meat;
  • with the restriction of monuments and places of power;
  • with a draft


 A little more about the recipe:


 With two, you clearly understand what place of strength the opponent seeks. You can select early, attack at the right time, during the draft stage of the second party, select the best synergies with the mage. For two, the game becomes tighter, however, this is to the benefit of many games.

 Almost every duel game benefits from playing multiple matches to determine the winner. Especially on the same components. Here you will have to demonstrate not the dexterity of a light hand in the draft, but the ability to squeeze the maximum out of the existing one. Timely sacrifice a strong card for resources and understand when it is "timely".

 13 points is 4-5 rounds (with only one game ending in the fourth round), here you have time to enjoy your engine, unlike the 10 points that were in the base.

 Dopa cards add great replayability, new strategies, and all-important gems (a new resource and recruitment method).

 Power points create party vector and crisis because you have to play through one of them.

 The restriction on monuments limits the collection of gold and organizes a certain race for them.

 Draft is the king of this game. Already at the first stage of the draft, you only know each other from the first card. And starting with the second, conduct an open draft, where it is clear from the first moves what your opponent is aiming for. And the main thing is to understand what you are aiming for!





 The combinations are incredible, cards that you initially thought were frankly weak can drag you out the game in certain conditions. And incredibly Imbo cards cannot be played on the table at all.

 The game is a masterpiece if you are willing to play and play it. The components in it are excellent, and there is enough space in the box to save the process and continue another match with the same components. In total, I have 30+ games under my belt, and the game never ceases to amaze. Lehmann is a genius, Gaga is handsome, brought, arcana is top.





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