Cubes, Cubes, Cubes. Quarriors Board Game Review

19.03.2023

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QUARRIORS BOARD GAME REVIEW


 Developed by Mike Elliott and Eric Lang and published in the US by WizKids Games, Quarriors is an incredible dice rolling extravaganza. This 2011 Golden Geek nominee and 2013 Origins Award winner will make you wish you could travel back in time to experience this game for the first time all over again.





 In Quarriors 2 – 4, players will arm themselves with powerful magical spells and summon legions of cube creatures to battle their opponents. Boldly cover yourself in Glory while protecting your creatures from your opponents, or choose wisely to summon increasingly powerful creatures to dominate your enemies.


PREPARATION FOR THE GAME


 Quarriors is a dice game based on the same engine as Dominion, released in 2008. The central tableau, consisting of 3 base cards, 7 creature cards, and 3 spell cards, is located in the center of the game area known as The Wilds. 7 creature cards and 3 spell cards are drawn (and replaced if necessary) at random until each stack is unique. Place the corresponding dice on each card within each player's reach.





 Finally, all players are given 8 mana dice and 4 helper dice (low power creatures) and the game can begin.






GAME PROCESS


 During his turn, the player takes a certain number of dice from his bag and throws them. The dice, which feature the mystical teardrop symbol for mana, can be used to energize existing creatures or to attract more powerful creatures and spells from the Wildlands.





 The faces of the die that do not drop mana will usually be either creatures that can be summoned to battle or special abilities (spell dice). Players who choose to send their creatures into battle must have enough mana available to pay the creature level cost located in the upper left corner of the die. Most dice in the game will have at least one mana face and several other faces, all of which appear at the bottom of the power card for that die.





 After the mana cost of any creatures is paid, the player will send their creatures into battle. The attacking player adds up the cost of all their attacking creatures (located in the upper right corner of each creature cube). Then, clockwise, each player offers a defender who may or may not beat the overall offense presented. If a creature is defeated (attacker or defender), it goes into that player's discard pile.

 In the example below, the bottom player (with an attack value of 4) attacks the top player.






 Attacks continue until all of the attacking player's creatures are defeated or until any remaining creatures have gone around the entire table. These creatures will now act as that player's defenders while the other players change their actions. Any creatures still in front of the player at the start of the next turn will receive Glory points equal to the number shown in the upper right corner of that creature's power card.





 After the attacks are completed, players can use any remaining dice to capture new creatures from the Wildlands. Players pay the mana cost in the upper left corner of the power card they wish to purchase. Players then place all dice rolled into the discard pile, along with any captured creatures, and the active status passes to the next player. The game will continue like this until one player reaches the glory goal according to the number of players.





WHAT I LIKE ABOUT THE GAME


 Of course, first of all, you should remember the cubes. They are great. Not full-size, but a little smaller. They come in all colors and styles. Some have solid colors, some have frosted crystal, some are sprinkled with glitter, they're just really cool. The design of the game is really nice, with only a small amount of animation to avoid being too serious. The gameplay is easy to explain and only takes a few minutes to play.


WHAT I DON'T LIKE ABOUT THE GAME


 Although the dice are cool, the printing on some of the dice is blurry. This is a small problem, but it can make them difficult to read. The game is fun, but maybe doesn't lend itself to many, many replays (if that's what you're looking for).


IMPRESSION


 At its core, Quarriors is a simple game; you roll dice, attack other players (if you want) and capture new creatures (if you want). The base game includes 130 dice and 53 creature and spell cards, giving Quarriors a lot of variety. Each set of dice is represented by several power cards, and each power card has different options. This means that from game to game, each set of dice can perform completely different actions depending on the preparation. Quarriors doesn't offer much strategy, but smart purchases early in the game can make a big difference late in the game.

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