Quarriors Game Review
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QUARRIORS GAME REVIEW
Developed by Mike Elliott and Eric Lang and published in the US by WizKids Games, Quarriors is a great dice-rolling game. A 2011 Golden Geek nominee and 2013 Origins Award winner, this game will make you want to travel back in time and play the game again like the first time.
In Quarriors 2-4 players will arm themselves with powerful magical spells and summon legions of hex-shaped creatures to battle their opponents. Boldly cover yourself with Glory by defending your creatures from opponents, or choose wisely to challenge increasingly powerful creatures to conquer your enemies.
HOW TO PREPARE FOR THE GAME?
Quarriors is a dice game based on the same principle as the original Dominion deck-building game released in 2008. A central field consisting of 3 base cards, 7 creature cards, and 3 spell cards is located in the middle of the game board called the "Wildlands". The 7 creature cards and 3 spell cards are drawn (and shuffled as needed) randomly until each stack is unique. Place the corresponding dice on each card within reach of each player.
Finally, all players are given 8 quadity dice and 4 helper dice (creatures with low power), and the game can begin.
GAME PROCESS
On their turn, the player draws a certain number of dice from their bag and rolls them. The faces of the dice with the mystical teardrop symbol, symbolizing quadrature, can be used to provide energy to existing creatures or to attract more powerful creatures and spells from the Wild.
The non-square dice faces are usually either creatures that can be summoned into battle or special abilities (spell dice). Players who choose to send their creatures into battle must have enough square available to pay the creature level cost located in the upper left corner of the die. Most dice in the game will have at least one square face and several other faces, all of which are displayed at the bottom of the power card for that die.
After the quid value for any creature has been paid, the player sends their creatures into battle. The attacking player adds up the values of all of their attacking creatures (located in the upper right corner of each creature die). Then, in clockwise order, each player offers a defender, which may or may not be able to defeat the attack amount presented. If a creature is defeated (either the attacker or the defender), it goes into that player's discard pile.
In the example below, the bottom player (with an attack value of 4) attacks the top player.
Attacks continue until all of the attacking player's creatures are defeated, or until any remaining creatures have traveled around the table. These creatures will now act as defenders for that player while the other players take their turns. Any creatures remaining in front of the player at the start of their next turn will gain Glory points equal to the number in the upper right corner of that creature's Power card.
After attacks are resolved, players can use any remaining quidity to capture new creatures from the Wildlands. Players pay the quidity cost found in the upper left corner of the power card they wish to purchase. Players then place all rolled dice in their discard pile along with any captured creatures, and active status passes to the next player. Play continues in this manner until one player reaches the Glory Goal, depending on the number of players.
WHAT I LIKE ABOUT THE GAME
Of course, the first thing to mention is the cubes. They are awesome. Not full-size, but a little smaller. They come in all colors and styles. Some are solid, some are frosted crystal, some have specks of glitter, they are just really cool. The illustrations in the game are really nice, with just a little bit of cartoonishness to keep it from looking too serious. The gameplay is easy to explain and only takes a few minutes to get going.
WHAT DID YOU NOT LIKE?
While the dice are cool, the printing on some of them is blurry. It's not a huge problem, but it can make them difficult to read. The game is fun, but maybe not suitable for many repeat playthroughs (if that's what you're looking for).
CONCLUSIONS
Quarriors is essentially a simple game: you roll dice, attack other players (if you want to), and capture new creatures (if you want to). The base game includes 130 dice and 53 creature and spell cards, which gives Quarriors a lot of variety. Each set of dice is represented by multiple power cards, and each power card has different options. This means that from game to game, each set of dice can perform completely different actions depending on the settings. Quarriors doesn't offer much strategy, but smart purchases early in the game can make a big difference towards the end.