Board game | |
Type | Card, Economic, For a gift, For experts, For two, Historical, In English, Rent in Lviv, Strategies, Super Hits |
Publisher | Czech Games Edition (Czech Republic) |
Game time (min) | 120+ |
Number of players | 2 - 4 |
Age (years) | 14+ |
Language | English |
Material | Paper, Cardboard, Plastic |
The size of the box | 37 x 8 x 26 см |
Options | 329 cards 30 Civilian Cards and Military Cards - Age A 98 Civilian Maps and Military Maps - Age I 103 Civilian Maps and Military Maps - Age II 98 Civilian Maps and Military Cards - Epoch III 5 game tablets Tablet for Epoch Cards Tablet of the current Epoch Tablet of scientific progress Cultural Development Tablet Tablet of military events 4 Player tablets 28 Player Tokens (7 each color) 56 stickers (14 each color) 256 acrylic cubes (36 white, 28 red, 110 yellow and 82 blue) 4 sheets of tips Game Rules Book A rulebook |
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Description
DESCRIPTION OF THE BOARD GAME THROUGH THE AGES: A NEW STORY OF CIVILIZATION
Here is a new version of the board game Through the Ages: A Story of Civilization. The popularity of the first edition was a good reason to start a new story almost 10 years later. In the new History of Civilization, the game mechanics were refined, the design was changed and the dependence on military development was weakened. It is in your hands to create a full-fledged history of your people from a small village to a respected civilized nation.
CARD CIVILIZATION
Board game Through the Ages: A New Story of Civilization refers to card games. All events, buildings, great personalities, wonders of the world, colonies and actions are represented on game cards divided into several eras. Over time, your nation will develop: the change of eras will entail a change of Leaders; new technologies will have to replace old ones; for effective development, it is necessary to change the state system; military development requires a constant infusion of resources and science points.
DESPOTISM IN THE VILLAGE
Each player receives a personal tablet, which contains all the necessary information about the state of your Civilization: the state system, built city buildings, the level of development of agriculture and production, the level of corruption, food consumption and loyalty of the nation to the government.
Your humble nation begins its development from a small village in which despotism reigns. The state system determines the number of actions that can be taken during your turn. It is easy to guess the importance of a timely change in the state system: more opportunities - more actions - increasing the pace of development - more opportunities ...
THROUGH THE CENTURY
Each player, depending on the era, performs the actions available to him and passes the move to the next player. During their turn, players choose cards from the proposed row (13 pieces) for action points. Each new move partially updates this row. Thus, the game moves from one era to another.
The initial era A is limited in player actions and capabilities. This starter era allows players to prepare for the main three eras. Starting with Age I, players have access to all actions from resource production to declaring war. It is worth noting that military actions are recommended to be carried out thoughtfully and in a timely manner - maintaining an army is not a cheap pleasure, and every experienced commander knows that it is more difficult to advance than to maintain the defense. You decide which of the paths your civilization will follow, but it must develop comprehensively, otherwise your rivals will definitely take advantage of the weakness of your civilization.
ECONOMY OF CIVILIZATION
The goal of your Civilization is superiority over others in cultural development. This will be the determining factor for determining the winner. To display your cultural development, a track is used, which displays the ranking of all civilizations: state and growth. A similar track is used to display scientific potential and accumulated science points. All information on the management of civilization is placed on a personal tablet. For the production of resources and provisions, it is necessary to send workers to work in a mine or on a farm - displacement of unemployed workers from the region. If there are no free workers, it is necessary to attract the population - we move the cubes from the population track to the area of unemployed workers.
Involved population for work requires an increase in the level of loyalty (the mood of the nation), as well as additional food costs. To cover food costs, you will need to make food on farms and pay in the required amount. Similarly, resources for the construction of buildings and wonders of the world are mined and supplied. If the loyalty of the population is not ensured - expect an uprising. Be prepared for the loss of resources as a result of corruption, if you do not use them, but accumulate them for some purpose.
AGGRESSION, LEADERS, EVENTS
Each civilization has its own path, and this path is determined by how it develops, which leaders the power relies on, how certain events are experienced, how relations with neighbors take place and whether the civilization is ready for aggression ... Leaders will contribute to certain areas of development and can be a good support in your strategy.
But leaders are not eternal and others will necessarily take their place. Be prepared for the various twists that the game will throw at you through the event cards. The ability to adapt to any situation is a great step towards winning the game. But be sure that your successes will always be accompanied by aggression from other nations. Likewise, always consider the possibility of another player declaring War on you...
WHO IS THE GAME FOR?
An economic strategy for true connoisseurs of complex games: a large selection of actions, consistent development, player interaction and a variety of strategic decisions. Be prepared for a long game - the development of civilization will not tolerate hasty decisions. If you played the first edition, then the new edition has something to surprise you
Equipment Through the Ages: A New Story of Civilization (eng) (What in the box?):
329 cards
30 Civilian Cards and Military Cards - Age A
98 Civilian Maps and Military Maps - Age I
103 Civilian Maps and Military Maps - Age II
98 Civilian Maps and Military Cards - Epoch III
5 game tablets
Tablet for Epoch Cards
Tablet of the current Epoch
Tablet of scientific progress
Cultural Development Tablet
Tablet of military events
4 Player tablets
28 Player Tokens (7 each color)
56 stickers (14 each color)
256 acrylic cubes (36 white, 28 red, 110 yellow and 82 blue)
4 sheets of tips
Game Rules Book
A rulebook
You can rent this game (Lviv) #lelekan_rent_lviv
You can buy the board game Through the Ages: A New Story of Civilization (eng) at the Lelekan online store.
You can place an order on our site by adding the product to the "Cart" or by calling (097) 82 47 182, (093) 82 47 182 .
Free delivery all over Ukraine when ordering from 2000 UAH.
We ship on the day of the order all over Ukraine when ordering up to 16oo
Buy Through the Ages: A New Story of Civilization (eng) in Lviv, Kiev, Kharkiv, Dnipro, Odessa, Lutsk, Uzhgorod, Mukachevo.
Also to your attention club and player of board games. Board game rentals in Lviv
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Tags: Games in english,With cards